[WIP] Refactor project

There are many problems with the way the current version is provided
and maintained. This commit or series of commits will fix this.
This commit is contained in:
Piotr Krygier committed 2025-06-20 13:44:33 +02:00
1 parent f5ab5f3f27
commit 173a82b9d1
63 files changed
+2663 -2239

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#include "text_renderer.h"
#include <stdint.h>
#include <strings.h>
#include "freetype/fttypes.h"
#include "locale_fonts.h"
#include "font_errors.h"
#include "src/mesh_controller.h"
#include "src/math.h"
#include "src/vulkan_commons.h"
#include "utilities/logger.h"
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "vulkan_image.h"
#include "vulkan/vulkan_core.h"
#include FT_FREETYPE_H
/* Load only ASCII characters that are needed. TODO: Add unicode characters */
#define FONT_CHARACTERS_COUNT 94
#define FONT_START_CHARACTER 32U
#define FONT_SIZE 200
/* Use this to scale font to 0.0 <-> 1.0 range */
#define FONT_SCALING 1.0f/FONT_SIZE
struct font_data_t {
uint16_t mesh_id;
uint16_t texture_id;
float width;
float height;
float bearing_x;
float bearing_y;
float advance;
};
struct font_data_t g_fonts_data[FONT_CHARACTERS_COUNT];
FT_Library g_library;
rse_err_t fonts_initialize()
{
FT_Error error;
memset(g_fonts_data, 0, sizeof(g_fonts_data));
error = FT_Init_FreeType(&g_library);
if (error) {
LOGF(_("Font initialization failed\n"));
return FONT_ERROR_INIT_FAILED;
}
return RSE_ERROR_NO_ERROR;
}
rse_err_t fonts_load_from_file(const char* file_path)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
FT_Error error;
FT_Face face;
size_t iter = 0U;
struct vertex_t font_vertices[4];
uint16_t font_indices[] = {0, 1, 2, 2, 3, 0};
error = FT_New_Face(g_library, file_path, 0, &face);
if (error) {
LOGF(_("Failed to load new font\n"));
return FONT_ERROR_LOAD_FAILED;
}
/* By default we set font size to FONT_SIZE.*/
error = FT_Set_Pixel_Sizes(face, 0, FONT_SIZE);
if (error) {
LOGF(_("Failed to change font size\n"));
return FONT_ERROR_CHANGE_SIZE_FAILED;
}
/* Convert font face to textured image */
/* Loading only needed ascii characters, from 40 (space) to 126 (~) */
for (iter = 0U; iter < face->num_glyphs && iter < FONT_CHARACTERS_COUNT; ++iter) {
error = FT_Load_Char(face, iter + FONT_START_CHARACTER, FT_LOAD_RENDER);
if (error) {
LOGF(_("Failed to load glyph into memeory\n"));
return FONT_ERROR_LOAD_GLYPH_FAILED;
}
g_fonts_data[iter].width = face->glyph->bitmap.width;
g_fonts_data[iter].height = face->glyph->bitmap.rows;
g_fonts_data[iter].bearing_x = face->glyph->bitmap_left;
g_fonts_data[iter].bearing_y = face->glyph->bitmap_top;
g_fonts_data[iter].advance = (face->glyph->advance.x >> 6);
/* Skip generating mesh if character is space */
if ((char)(iter + FONT_START_CHARACTER) == ' ') {
continue;
}
font_vertices[0] = (struct vertex_t) {
{g_fonts_data[iter].bearing_x, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}
};
font_vertices[1] = (struct vertex_t) {
{g_fonts_data[iter].bearing_x + g_fonts_data[iter].width, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}
};
font_vertices[2] = (struct vertex_t) {
{g_fonts_data[iter].bearing_x + g_fonts_data[iter].width, g_fonts_data[iter].height, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}
};
font_vertices[3] = (struct vertex_t) {
{g_fonts_data[iter].bearing_x, g_fonts_data[iter].height, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}
};
g_fonts_data[iter].mesh_id = create_mesh(font_vertices, font_indices, 8, 6);
STATUS_CHECK(load_texture_from_bitmat(face->glyph->bitmap.buffer,
face->glyph->bitmap.width,
face->glyph->bitmap.rows,
&g_fonts_data[iter].texture_id, VK_FORMAT_R8_SRGB));
}
return status;
}
rse_err_t print_text(const char* text, struct vec3_t position, float font_size)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
size_t iter = 0U;
size_t charactet_code = 0U;
float advance = 0.0f;
float x_pos = 0.0f;
float y_pos = 0.0f;
float scale = FONT_SCALING * font_size;
for (iter = 0U; iter < strlen(text); ++iter) {
if (text[iter] == ' ') {
advance += g_fonts_data[charactet_code].advance * scale;
continue;
}
charactet_code = (size_t)text[iter] - FONT_START_CHARACTER;
x_pos = position.x + advance - (g_fonts_data[charactet_code].bearing_x * scale);
y_pos = position.y - (g_fonts_data[charactet_code].bearing_y * scale);
create_mesh_instance(g_fonts_data[charactet_code].mesh_id, (struct instance_data_t){
{x_pos, y_pos, 0.0f},
{0.0f, 0.0f, math_deg_to_radians(0.0f)},
FONT_SCALING * font_size,
g_fonts_data[charactet_code].texture_id
});
advance += g_fonts_data[charactet_code].advance * scale;
}
return status;
}