[WIP] Refactor project
There are many problems with the way the current version is provided and maintained. This commit or series of commits will fix this.
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@@ -9,44 +9,42 @@
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*
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*/
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#ifndef RSE_WINDOW_H
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#define RSE_WINDOW_H
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#ifndef WINDOW_H
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#define WINDOW_H
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#include <stdint.h>
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#include <vulkan/vulkan.h>
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/* Vulkan header MUST be included before glfw */
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#include <GLFW/glfw3.h>
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#include "utilities/rse_commons.h"
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#include "utilities/commons.h"
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#include "graphics_context.h"
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/**
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* @brief Initialize window
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*
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* @param window_handle Pointer to window window_handle, that will be initialized
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* @param is_framebuffer_resized Pointer to boolean, that will be set to true if framebuffer was resized
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* @return rse_err_t WINDOW_SUCCESS on success. Possible errors:
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* WINDOW_VULKAN_NOT_LOADED
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* WINDOW_WINDOW_NOT_CREATED
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*
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*/
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rse_err_t window_init();
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rse_err_t window_init(GLFWwindow* window_handle, bool* is_framebuffer_resized);
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/**
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* @brief Main window loop
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*
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* @param vulkan_state
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* @param context Graphics context
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* @return rse_err_t WINDOW_SUCCESS or error code
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*/
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rse_err_t window_loop();
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rse_err_t window_loop(struct graphics_context_t* context);
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/**
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* @brief Closes window and terminates GLFW
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*
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* @param window_handle Pointer to window window_handle
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*/
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void window_terminate();
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void window_terminate(GLFWwindow* window_handle);
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GLFWwindow* get_window_handle();
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uint8_t is_framebuffer_resized(void);
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void reset_framebuffer_resized(void);
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#endif /* RSE_WINDOW_H */
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#endif /* WINDOW_H */
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