Change vertex buffer handling

Previously vertex data was only in shaders. I have removed it from there
and put hardcoded vertex data into cpp source code.
This commit is contained in:
Piotr Krygier committed 2022-12-14 14:16:30 +01:00
1 parent e7b9d4a32f
commit 34665e1c2e
5 files changed
+177 -29

No files matched your search

-1
View File
@@ -1,7 +1,6 @@
#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {
+5 -14
View File
@@ -1,20 +1,11 @@
#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
vec2(-0.5, 0.5)
);
vec3 colors[3] = vec3[](
vec3(1.0, 0.0, 0.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 0.0, 1.0)
);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
fragColor = colors[gl_VertexIndex];
gl_Position = vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}