Change vertex buffer handling

Previously vertex data was only in shaders. I have removed it from there
and put hardcoded vertex data into cpp source code.
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Piotr Krygier committed 2022-12-14 14:16:30 +01:00
1 parent e7b9d4a32f
commit 34665e1c2e
5 files changed
+177 -29

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@@ -1,7 +1,6 @@
#version 450
layout(location = 0) in vec3 fragColor;
layout(location = 0) out vec4 outColor;
void main() {