Change vertex buffer handling
Previously vertex data was only in shaders. I have removed it from there and put hardcoded vertex data into cpp source code.
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@@ -33,6 +33,8 @@
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#include "logger.hpp"
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#include "window.hpp"
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#include <glm/glm.hpp>
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#include <vector>
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#include <string>
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#include <fstream>
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@@ -66,6 +68,8 @@ enum VULKAN_ERROR
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VULKAN_ERROR_DEVICE_CREATION_FAILED,
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VULKAN_ERROR_ALLOCATOR_CREATION_FAILED,
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VULKAN_ERROR_COMMAND_POOL_CREATION_FAILED,
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VULKAN_ERROR_VERTEX_BUFFER_CREATION_FAILED,
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VULKAN_ERROR_VERTEX_BUFFER_MAPPING_FAILED,
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VULKAN_ERROR_COMMAND_BUFFER_ALLOCATION_FAILED,
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VULKAN_ERROR_SURFACE_CREATION_FAILED,
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VULKAN_ERROR_SWAPCHAIN_CREATION_FAILED,
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@@ -86,6 +90,60 @@ enum class ShaderStage
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FRAGMENTS
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};
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/**
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* @brief Represents single vertex on the screen
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*
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*/
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struct Vertex
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{
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glm::vec2 pos;
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glm::vec3 color;
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static VkVertexInputBindingDescription getBindingDescription() {
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VkVertexInputBindingDescription bindingDescription;
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bindingDescription.binding = 0;
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bindingDescription.stride = sizeof(Vertex);
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bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
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return bindingDescription;
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}
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static std::array<VkVertexInputAttributeDescription, 2> getAttributeDescriptions() {
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std::array<VkVertexInputAttributeDescription, 2> attributeDescriptions{};
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attributeDescriptions[0].binding = 0;
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attributeDescriptions[0].location = 0; /* inPosition in shader.vert */
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attributeDescriptions[0].format = VK_FORMAT_R32G32_SFLOAT;
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attributeDescriptions[0].offset = offsetof(Vertex, pos);
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attributeDescriptions[1].binding = 0;
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attributeDescriptions[1].location = 1; /* inColor in shader.vert */
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attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
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attributeDescriptions[1].offset = offsetof(Vertex, color);
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return attributeDescriptions;
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}
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};
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/**
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* @brief Wrapper for Vulan buffer. Holds allocation data;
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*
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*/
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struct Buffer
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{
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VkBuffer buffer;
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VmaAllocation allocation;
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};
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// FIXME: Temporary array of vertices, for testing purposes
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const std::vector<Vertex> vertices = {
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{{0.0f, -0.5f}, {1.0f, 0.0f, 0.0f}},
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{{0.5f, 0.5f}, {0.0f, 1.0f, 0.0f}},
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{{-0.5f, 0.5f}, {0.0f, 0.0f, 1.0f}}
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};
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/* Define Validation Layers for debug build */
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#ifndef NDEBUG
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const std::vector<const char*> gEnabledInstanceLayersNames = {"VK_LAYER_KHRONOS_validation"};
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@@ -143,6 +201,7 @@ std::vector<VkFramebuffer> gSwapchainFramebuffers;
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std::vector<VkSemaphore> gImageAvailableSemaphores;
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std::vector<VkSemaphore> gRenderFinishedSemaphores;
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std::vector<VkFence> gInFlightFences;
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Buffer gVertexBuffer;
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/**
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@@ -201,6 +260,15 @@ static uint8_t createMemoryAllocator();
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*/
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static uint8_t createCommandPools();
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/**
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* @brief Create a buffer holding all vertex data
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*
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* @return uint8_t VULKAN_ERROR_NO_ERROR on success. Possible errors:
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* VULKAN_ERROR_VERTEX_BUFFER_CREATION_FAILED
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* VULKAN_ERROR_VERTEX_BUFFER_MAPPING_FAILED
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*/
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static uint8_t createVertexBuffer();
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/**
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* @brief Allocate Command Buffers
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*
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@@ -326,7 +394,10 @@ static uint8_t createGraphicsPipeline();
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*/
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static uint8_t createFrambuffers();
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/**
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* @brief Recreate swapchain
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*
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*/
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static void recreateSwapchain();
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@@ -595,7 +666,7 @@ static uint8_t createMemoryAllocator()
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vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
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VmaAllocatorCreateInfo allocatorCreateInfo = {0};
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allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_2;
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allocatorCreateInfo.vulkanApiVersion = VK_API_VERSION_1_3;
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allocatorCreateInfo.physicalDevice = gPhysicalDevice;
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allocatorCreateInfo.device = gDevice;
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allocatorCreateInfo.instance = gVulkanInstance;
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@@ -626,6 +697,53 @@ static uint8_t createCommandPools()
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return VULKAN_ERROR_NO_ERROR;
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}
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static uint8_t createVertexBuffer()
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{
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VkBufferCreateInfo vertexBufferInfo;
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VmaAllocationCreateInfo allocInfo;
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void* mappedData;
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vertexBufferInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
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vertexBufferInfo.pNext = nullptr;
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vertexBufferInfo.flags = 0U;
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vertexBufferInfo.size = sizeof(vertices[0]) * vertices.size(); // FIXME: Harcoded for now
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vertexBufferInfo.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
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vertexBufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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vertexBufferInfo.queueFamilyIndexCount = 0U;
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vertexBufferInfo.pQueueFamilyIndices = nullptr;
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/* Disalows random access to memory. TODO: Consider changing to VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT? */
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allocInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
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allocInfo.usage = VMA_MEMORY_USAGE_AUTO;
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allocInfo.memoryTypeBits = 0U;
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allocInfo.requiredFlags = 0U;
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allocInfo.preferredFlags = 0U;
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allocInfo.pool = VK_NULL_HANDLE;
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allocInfo.pUserData = VK_NULL_HANDLE;
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allocInfo.priority = 0.0f;
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if (VK_SUCCESS != vmaCreateBuffer(gAllocator,
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&vertexBufferInfo,
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&allocInfo,
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&gVertexBuffer.buffer,
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&gVertexBuffer.allocation,
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nullptr)) {
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LOGF << vulkanErrorMesssages[VULKAN_VERTEX_BUFFER_CREATION_FAILED];
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return VULKAN_ERROR_VERTEX_BUFFER_CREATION_FAILED;
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}
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/* Fill vertex buffer */
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if (VK_SUCCESS != vmaMapMemory(gAllocator, gVertexBuffer.allocation, &mappedData))
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{
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LOGF << vulkanErrorMesssages[VULKAN_VERTEX_BUFFER_MAPPING_FAILED];
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return VULKAN_ERROR_VERTEX_BUFFER_MAPPING_FAILED;
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}
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memcpy(mappedData, vertices.data(), sizeof(Vertex) * vertices.size());
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vmaUnmapMemory(gAllocator, gVertexBuffer.allocation);
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return VULKAN_ERROR_NO_ERROR;
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}
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static uint8_t allocateCommandBuffers()
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{
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VkCommandBufferAllocateInfo allocateInfo;
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@@ -807,7 +925,6 @@ static uint8_t fillShaderStages(std::vector<VkPipelineShaderStageCreateInfo>* sh
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shaderStages->push_back(vertShaderStageInfo);
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shaderStages->push_back(fragShaderStageInfo);
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// FIXME: Actually use those shader stages
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gShaderModules.push_back(std::move(vertexShaderModule.value()));
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gShaderModules.push_back(std::move(fragmentsShaderModule.value()));
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@@ -846,15 +963,26 @@ static void freeDynamicPipelineStateInfo(VkPipelineDynamicStateCreateInfo* dynam
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static void fillVertexInputInfo(VkPipelineVertexInputStateCreateInfo* vertexInputInfo)
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{
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auto bindingDescription = Vertex::getBindingDescription();
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auto attributeDescriptions = Vertex::getAttributeDescriptions();
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vertexInputInfo->sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
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vertexInputInfo->pNext = nullptr;
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vertexInputInfo->flags = 0U;
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vertexInputInfo->vertexBindingDescriptionCount = 0U;
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vertexInputInfo->pVertexBindingDescriptions = nullptr;
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vertexInputInfo->vertexAttributeDescriptionCount = 0U;
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vertexInputInfo->pVertexAttributeDescriptions = nullptr;
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vertexInputInfo->vertexBindingDescriptionCount = 1U;
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vertexInputInfo->pVertexBindingDescriptions = new VkVertexInputBindingDescription(bindingDescription);
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vertexInputInfo->vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
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// FIXME: Shaders have hardcoded vertices for now. Change this later
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VkVertexInputAttributeDescription* tmp = new VkVertexInputAttributeDescription[attributeDescriptions.size()];
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std::copy(attributeDescriptions.begin(), attributeDescriptions.end(), tmp);
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vertexInputInfo->pVertexAttributeDescriptions = tmp;
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}
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static void freeVertexInputInfo(VkPipelineVertexInputStateCreateInfo* vertexInputInfo)
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{
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delete vertexInputInfo->pVertexBindingDescriptions;
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delete[] vertexInputInfo->pVertexAttributeDescriptions;
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}
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static void fillInputAssemblyInfo(VkPipelineInputAssemblyStateCreateInfo* inputAssembly)
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@@ -1072,8 +1200,9 @@ static uint8_t createGraphicsPipeline()
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}
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freeDynamicPipelineStateInfo(&dynamicState);
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freeViewportInfo(&viewportState);
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freeColorBlendInfo(&colorBlending);
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freeViewportInfo(&viewportState);
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freeVertexInputInfo(&vertexInputInfo);
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return status;
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}
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@@ -1108,6 +1237,13 @@ static uint8_t createFrambuffers()
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static uint8_t recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t imageIndex)
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{
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VkCommandBufferBeginInfo beginInfo{};
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VkClearValue clearColor = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
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VkRenderPassBeginInfo renderPassInfo{};
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VkViewport viewport{};
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VkRect2D scissor{};
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VkBuffer vertexBuffers[] = {gVertexBuffer.buffer};
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VkDeviceSize offsets[] = {0};
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beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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beginInfo.flags = 0; // Optional
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beginInfo.pInheritanceInfo = nullptr; // Optional
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@@ -1116,8 +1252,6 @@ static uint8_t recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t image
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throw std::runtime_error("failed to begin recording command buffer!");
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}
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VkClearValue clearColor = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
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VkRenderPassBeginInfo renderPassInfo{};
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renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
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renderPassInfo.renderPass = gRenderPass;
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renderPassInfo.framebuffer = gSwapchainFramebuffers[imageIndex];
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@@ -1129,7 +1263,7 @@ static uint8_t recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t image
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vkCmdBeginRenderPass(commandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, gGraphicsPipeline);
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VkViewport viewport{};
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viewport.x = 0.0f;
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viewport.y = 0.0f;
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viewport.width = static_cast<float>(gSwapchainExtent.width);
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@@ -1138,12 +1272,12 @@ static uint8_t recordCommandBuffer(VkCommandBuffer commandBuffer, uint32_t image
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viewport.maxDepth = 1.0f;
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vkCmdSetViewport(commandBuffer, 0, 1, &viewport);
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VkRect2D scissor{};
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scissor.offset = {0, 0};
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scissor.extent = gSwapchainExtent;
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vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
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vkCmdDraw(commandBuffer, 3, 1, 0, 0);
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vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
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vkCmdDraw(commandBuffer, static_cast<uint32_t>(vertices.size()), 1, 0, 0);
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vkCmdEndRenderPass(commandBuffer);
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@@ -1216,6 +1350,7 @@ uint8_t initVulkan()
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STATUS_CHECK(createDevice());
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STATUS_CHECK(createMemoryAllocator());
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STATUS_CHECK(createCommandPools());
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STATUS_CHECK(createVertexBuffer());
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STATUS_CHECK(allocateCommandBuffers());
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STATUS_CHECK(createSwapchain());
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STATUS_CHECK(createSwapchainImageViews());
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@@ -1290,6 +1425,7 @@ void deinitVulkan()
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{
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cleanupSwapchain();
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vmaDestroyBuffer(gAllocator, gVertexBuffer.buffer, gVertexBuffer.allocation);
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for (size_t i = 0; i < SWAP_BUFFER_COUNT; ++i) {
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vkDestroySemaphore(gDevice, gImageAvailableSemaphores[i], nullptr);
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vkDestroySemaphore(gDevice, gRenderFinishedSemaphores[i], nullptr);
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