From 393b59ad5d8a4b0f5fe38bd2a86beecee0f25547 Mon Sep 17 00:00:00 2001 From: Piotr Krygier Date: Fri, 20 Jun 2025 14:04:55 +0200 Subject: [PATCH] Fix mesh draw count I replaced magic number with a good define. --- graphics/src/vulkan_buffers.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/graphics/src/vulkan_buffers.c b/graphics/src/vulkan_buffers.c index 69cb4874..1fdc3ce7 100644 --- a/graphics/src/vulkan_buffers.c +++ b/graphics/src/vulkan_buffers.c @@ -363,7 +363,7 @@ rse_err_t record_command_buffer(struct graphics_context_t* context, uint32_t ima vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, context->pipelines_data.pipeline_layout, 0, 1, &descriptor_set, 0, NULL); - for (i = 0; i < 2; ++i) { + for (i = 0; i < MAX_MESH_NUMBER; ++i) { VkBuffer instance_buffer = {context->instance_buffers[i].buffer}; vkCmdBindVertexBuffers(command_buffer, 1, 1, &instance_buffer, offsets);