Move back to C

I'm insane and as such I have moved to C AGAIN! Without any reason.
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Piotr Krygier committed 2023-08-14 13:48:29 +02:00
1 parent bf31b96a2e
commit 3d538eaa2c
43 files changed
+2645 -2649

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@@ -14,38 +14,35 @@
#include "vulkan_commons.h"
#include <map>
#include <vector>
#include <cstdint>
#include <memory>
/* Forward declarations */
struct MeshInstance;
struct MeshInstance
{
uint32_t instance_id;
InstanceData instance_data;
};
struct Mesh
/**
* @brief Mesh data, with unique id and dynamic arrays holding vertices and indices.
* One mesh can have multiple instances.
*
*/
struct rse_mesh_t
{
uint32_t unique_id;
const std::vector<Vertex> vertices;
std::vector<uint16_t> indices;
std::map<uint16_t, std::unique_ptr<MeshInstance>> instances;
size_t instances_count;
size_t indices_count;
size_t vertices_count;
struct rse_vertex_t* vertices;
uint16_t* indices;
struct rse_instance_data_t* instances;
};
/**
* @brief Create a new mesh for provided vertices and indices.
*
* @param vertices vector of vertices
* @param indices indices for mesh
* @param vertices_num vertices count
* @param indices_num indices count
* @return uint16_t Mesh identifier. Can be useful for getting vertices, indices and instances
*/
uint16_t create_mesh(std::vector<Vertex> vertices,
std::vector<uint16_t> indices);
uint16_t create_mesh(struct rse_vertex_t* vertices,
uint16_t* indices,
size_t vertices_num,
size_t indices_num);
/**
* @brief Create a instance for the selected mesh. Instance can have its own location, rotation and scale
*
@@ -53,11 +50,55 @@ uint16_t create_mesh(std::vector<Vertex> vertices,
* @param instance_data Transformation info
*/
void create_mesh_instance(uint16_t mesh_id,
InstanceData instance_data);
struct rse_instance_data_t instance_data);
std::vector<Vertex> get_mesh_vertices(uint16_t mesh_id);
std::vector<uint16_t> get_mesh_indices(uint16_t mesh_id);
std::vector<InstanceData> get_instance_data_for_mesh(uint16_t mesh_id);
/**
* @brief Get the vertex count for mesh with mesh_id ID
*
* @param mesh_id Mesh identifier
* @return size_t Number of vertices
*/
size_t get_vertices_count(uint16_t mesh_id);
/**
* @brief Get the index count for mesh with mesh_id ID
*
* @param mesh_id Mesh identifier
* @return size_t Number of indices
*/
size_t get_indices_count(uint16_t mesh_id);
/**
* @brief Get the instance count for mesh with mesh_id ID
*
* @param mesh_id Mesh identifier
* @return size_t Number of instances
*/
size_t get_instances_count(uint16_t mesh_id);
/**
* @brief Get pointer to vertices of mesh
*
* @param mesh_id Mesh identifier
* @return struct rse_vertex_t* Vertex data
*/
struct rse_vertex_t* get_mesh_vertices(uint16_t mesh_id);
/**
* @brief Get pointer to indices of mesh
*
* @param mesh_id Mesh identifier
* @return uint16_t* Indices data
*/
uint16_t* get_mesh_indices(uint16_t mesh_id);
/**
* @brief Get the instance data for mesh object.
*
* @param mesh_id Mesh identifier
* @return struct rse_instance_data_t* Pointer to instances array
*/
struct rse_instance_data_t* get_instance_data_for_mesh(uint16_t mesh_id);
#endif /* RSE_MESH_CONTROLLER_H */