Fix naming conventions

Fixed some functions names that were not following my convention

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
This commit is contained in:
Piotr Krygier
2026-02-09 21:59:30 +01:00
parent b7a472fe45
commit 3dcf7fec56
12 changed files with 31 additions and 31 deletions
+2 -2
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@@ -164,7 +164,7 @@ rse_err_t fonts_set_font_size(struct graphics_context_t* context, const uint32_t
vertices[3].tex_coords[0] = 0.0;
vertices[3].tex_coords[1] = 0.0;
STATUS_CHECK(create_mesh(context, vertices, indices, 4, 6, &font->font_characters[33].mesh_id));
STATUS_CHECK(mesh_create(context, vertices, indices, 4, 6, &font->font_characters[33].mesh_id));
// }
return RSE_ERROR_NO_ERROR;
@@ -175,7 +175,7 @@ rse_err_t print_debug_text(struct graphics_context_t* context, uint32_t font_id,
rse_err_t status = RSE_ERROR_NO_ERROR;
(void)text;
STATUS_CHECK(create_mesh_instance(context, context->fonts_data.fonts[font_id].font_characters[33].mesh_id, (struct instance_data_t){{0.0f, 0.0f, 2.4f}, {0.0f, 0.0f, 0.0}, 1.0f, context->fonts_data.fonts[font_id].font_characters[33].texture_id}));
STATUS_CHECK(mesh_create_instance(context, context->fonts_data.fonts[font_id].font_characters[33].mesh_id, (struct instance_data_t){{0.0f, 0.0f, 2.4f}, {0.0f, 0.0f, 0.0}, 1.0f, context->fonts_data.fonts[font_id].font_characters[33].texture_id}));
return status;
}
+2 -2
View File
@@ -19,7 +19,7 @@
#include "utilities/errors_common.h"
#include "vulkan_buffers.h"
rse_err_t create_mesh(struct graphics_context_t* context,
rse_err_t mesh_create(struct graphics_context_t* context,
struct vertex_t* vertices,
uint16_t* indices,
size_t vertices_count,
@@ -46,7 +46,7 @@ rse_err_t create_mesh(struct graphics_context_t* context,
return status;
}
rse_err_t create_mesh_instance(struct graphics_context_t* context,
rse_err_t mesh_create_instance(struct graphics_context_t* context,
entity_t entity,
struct instance_data_t instance_data)
{
+2 -2
View File
@@ -26,7 +26,7 @@
* @param indices_num indices count
* @return uint16_t Mesh identifier. Can be useful for getting vertices, indices and instances
*/
rse_err_t create_mesh(struct graphics_context_t* context, struct vertex_t* vertices,
rse_err_t mesh_create(struct graphics_context_t* context, struct vertex_t* vertices,
uint16_t* indices,
size_t vertices_count,
size_t indices_count, uint32_t* mesh_id);
@@ -38,7 +38,7 @@ rse_err_t create_mesh(struct graphics_context_t* context, struct vertex_t* verti
* @param entity Entity we wat to update
* @param instance_data New instance information
*/
rse_err_t create_mesh_instance(struct graphics_context_t* context, entity_t entity,
rse_err_t mesh_create_instance(struct graphics_context_t* context, entity_t entity,
struct instance_data_t instance_data);
/**
+1 -1
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@@ -363,7 +363,7 @@ rse_err_t pipelines_build(struct graphics_context_t* context, struct pipeline_in
return status;
}
rse_err_t add_pipeline(const struct graphics_context_t* context,
rse_err_t pipeline_add(const struct graphics_context_t* context,
struct pipeline_t* pipeline,
struct pipeline_infos_t* pipelines_infos)
{
+1 -1
View File
@@ -111,7 +111,7 @@ rse_err_t pipelines_build(struct graphics_context_t* context, struct pipeline_in
* @param[out] pipeline_infos Array of pipelines infos, where new info should be added
* @return RSE_SUCCESS on success, error code otherwise
*/
rse_err_t add_pipeline(const struct graphics_context_t* context,
rse_err_t pipeline_add(const struct graphics_context_t* context,
struct pipeline_t* pipeline,
struct pipeline_infos_t* pipelines_infos);
+12 -12
View File
@@ -105,7 +105,7 @@ rse_err_t rse_graphics_init(struct rse_graphics_context_t** context)
rse_memset(ctx_ptr->context, 0, sizeof(struct graphics_context_t));
STATUS_CHECK(window_init(&ctx_ptr->context->window_handle, &ctx_ptr->context->is_framebuffer_resized));
STATUS_CHECK(init_vulkan(ctx_ptr->context));
STATUS_CHECK(vulkan_init(ctx_ptr->context));
return status;
}
@@ -125,8 +125,8 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
uint32_t static_mesh_renderer = 0U;
uint16_t vertex_shader_id, fragment_shader_id;
load_texture_from_file(context, "../../test_image.jpg", &textures[0]);
load_texture_from_file(context, "../../test_image_2.jpg", &textures[1]);
texture_load_from_file(context, "../../test_image.jpg", &textures[0]);
texture_load_from_file(context, "../../test_image_2.jpg", &textures[1]);
STATUS_CHECK(fonts_init());
STATUS_CHECK(fonts_load_from_file(context, "../../NotoSansMono-Regular.ttf", &font_id));
@@ -146,33 +146,33 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
// FIXME: Temporary array of vertices, for testing purposes
uint16_t indices[] = {0, 1, 2, 2, 3, 0};
create_mesh(context, vertices, indices, 4, 6, &mesh_id_1);
mesh_create(context, vertices, indices, 4, 6, &mesh_id_1);
if (RSE_ERROR_NO_ERROR !=
create_mesh_instance(context,
mesh_create_instance(context,
mesh_id_1,
(struct instance_data_t){{0.0f, 0.0f, 2.4f}, {0.0f, 0.0f, 0.0}, 1.0f, textures[1]})) {
exit(1);
}
if (RSE_ERROR_NO_ERROR !=
create_mesh_instance(
mesh_create_instance(
context,
mesh_id_1,
(struct instance_data_t){{-0.5f, 0.0f, -1.0f}, {0.0f, 0.0f, glm_rad(10.0f)}, 1.0f, textures[0]})) {
exit(1);
}
create_mesh(context, vertices2, indices, 4, 6, &mesh_id_2);
mesh_create(context, vertices2, indices, 4, 6, &mesh_id_2);
if (RSE_ERROR_NO_ERROR !=
create_mesh_instance(
mesh_create_instance(
context,
mesh_id_2,
(struct instance_data_t){{1.0f, 1.0f, 0.0f}, {0.0f, 0.0f, glm_rad(0.0f)}, 1.0f, textures[0]})) {
exit(1);
}
create_uniform_buffer(context, &model_view_projection_buffer, sizeof(struct uniform_buffer_object_t));
buffer_create_uniform(context, &model_view_projection_buffer, sizeof(struct uniform_buffer_object_t));
model_view_projection_update(context, &model_view_projection_buffer);
buffers_update(context);
@@ -221,7 +221,7 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
pipeline_add_dynamic_state(&pipeline, VK_DYNAMIC_STATE_SCISSOR);
pipeline_add_descriptor_sets(context, &pipeline, descriptor_set_handle);
add_pipeline(context, &pipeline, &pipeline_infos);
pipeline_add(context, &pipeline, &pipeline_infos);
pipelines_build(context, &pipeline_infos);
@@ -238,10 +238,10 @@ int rse_graphics_run(void* arg)
struct rse_graphics_context_t* rse_context = (struct rse_graphics_context_t*)arg;
struct graphics_context_t* context = rse_context->context;
STATUS_CHECK(run_vulkan(context));
STATUS_CHECK(vulkan_run(context));
STATUS_CHECK(window_loop(context));
deinit_vulkan(context);
vulkan_deinit(context);
window_terminate(context->window_handle);
rse_free(context->debug_overlay.pixels);
+3 -3
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@@ -534,7 +534,7 @@ static rse_err_t create_sync_objects(struct graphics_context_t* context)
}
rse_err_t init_vulkan(struct graphics_context_t* context)
rse_err_t vulkan_init(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
@@ -553,7 +553,7 @@ rse_err_t init_vulkan(struct graphics_context_t* context)
return status;
}
rse_err_t run_vulkan(struct graphics_context_t* context)
rse_err_t vulkan_run(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
@@ -647,7 +647,7 @@ rse_err_t draw_frame(struct graphics_context_t* context)
return status;
}
void deinit_vulkan(struct graphics_context_t* context)
void vulkan_deinit(struct graphics_context_t* context)
{
destroy_buffers(context);
for (size_t i = 0; i < SWAP_BUFFER_COUNT; ++i) {
+3 -3
View File
@@ -23,7 +23,7 @@
* @param context Graphics context handle
* @return rse_err_t 0 on success. Status code on failure
*/
rse_err_t init_vulkan(struct graphics_context_t* context);
rse_err_t vulkan_init(struct graphics_context_t* context);
/**
* @brief Initialize Vulkan backend with descriptors
@@ -31,14 +31,14 @@ rse_err_t init_vulkan(struct graphics_context_t* context);
* @param context Graphics context handle
* @return rse_err_t 0 on success. Status code on failure
*/
rse_err_t run_vulkan(struct graphics_context_t* context);
rse_err_t vulkan_run(struct graphics_context_t* context);
/**
* @brief Deinitialize Vulkan backend
*
* @param context Graphics context handle
* */
void deinit_vulkan(struct graphics_context_t* context);
void vulkan_deinit(struct graphics_context_t* context);
/**
* @brief Draw frame on the screen.
+2 -2
View File
@@ -119,7 +119,7 @@ static rse_err_t create_instance_buffers(struct graphics_context_t* context)
buffer_size = sizeof(struct instance_data_t) * MAX_INSTANCE_NUMBER;
STATUS_CHECK(
create_uniform_buffer(context, &context->render_targets[RENDER_TARGET_3D].instance_buffer, buffer_size));
buffer_create_uniform(context, &context->render_targets[RENDER_TARGET_3D].instance_buffer, buffer_size));
/* TODO: Move creation to somewhere else? */
STATUS_CHECK(create_buffer(context,
CMD_BUFFER_SIZE,
@@ -133,7 +133,7 @@ static rse_err_t create_instance_buffers(struct graphics_context_t* context)
return RSE_ERROR_NO_ERROR;
}
rse_err_t create_uniform_buffer(struct graphics_context_t* context,
rse_err_t buffer_create_uniform(struct graphics_context_t* context,
struct vulkan_buffer_t* buffer,
VkDeviceSize buffer_size)
{
+1 -1
View File
@@ -23,7 +23,7 @@ rse_err_t create_buffers(struct graphics_context_t* context);
* @param buffer Buffer handle to hold new buffer
* @return rse_err_t RSE_ERROR_NO_ERROR on success.
*/
rse_err_t create_uniform_buffer(struct graphics_context_t* context, struct vulkan_buffer_t* buffer,
rse_err_t buffer_create_uniform(struct graphics_context_t* context, struct vulkan_buffer_t* buffer,
VkDeviceSize buffer_size);
/**
+1 -1
View File
@@ -490,7 +490,7 @@ rse_err_t load_texture_from_bitmat(struct graphics_context_t* context,
return status;
}
rse_err_t load_texture_from_file(struct graphics_context_t* context, const char* file_path, uint16_t* texture_id)
rse_err_t texture_load_from_file(struct graphics_context_t* context, const char* file_path, uint16_t* texture_id)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
int width = 0;
+1 -1
View File
@@ -48,7 +48,7 @@ rse_err_t load_texture_from_bitmat(struct graphics_context_t* context, const uns
* @param texture_id Texture ID will be set up here
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t load_texture_from_file(struct graphics_context_t* context, const char* file_path, uint16_t* texture_id);
rse_err_t texture_load_from_file(struct graphics_context_t* context, const char* file_path, uint16_t* texture_id);
rse_err_t texture_update_image(struct graphics_context_t* context,
const unsigned char* pixels,