Fix naming conventions

Fixed some functions names that were not following my convention

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
This commit is contained in:
Piotr Krygier
2026-02-09 21:59:30 +01:00
parent b7a472fe45
commit 3dcf7fec56
12 changed files with 31 additions and 31 deletions
+2 -2
View File
@@ -119,7 +119,7 @@ static rse_err_t create_instance_buffers(struct graphics_context_t* context)
buffer_size = sizeof(struct instance_data_t) * MAX_INSTANCE_NUMBER;
STATUS_CHECK(
create_uniform_buffer(context, &context->render_targets[RENDER_TARGET_3D].instance_buffer, buffer_size));
buffer_create_uniform(context, &context->render_targets[RENDER_TARGET_3D].instance_buffer, buffer_size));
/* TODO: Move creation to somewhere else? */
STATUS_CHECK(create_buffer(context,
CMD_BUFFER_SIZE,
@@ -133,7 +133,7 @@ static rse_err_t create_instance_buffers(struct graphics_context_t* context)
return RSE_ERROR_NO_ERROR;
}
rse_err_t create_uniform_buffer(struct graphics_context_t* context,
rse_err_t buffer_create_uniform(struct graphics_context_t* context,
struct vulkan_buffer_t* buffer,
VkDeviceSize buffer_size)
{