Refactor project

Crealned up some TODOs, FIXMEs etc. Added better error handling. Looks
better, feels better.
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Piotr Krygier committed 2023-10-10 10:46:12 +02:00
1 parent bd4dd74881
commit 42dc4d6fcd
29 files changed
+750 -645

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@@ -3,9 +3,28 @@
#include <stdint.h>
void rse_graphics_init(void);
uint8_t rse_graphics_run(void);
#include "utilities/rse_commons.h"
/**
* @brief Initializes graphics backend. This has to be called before any new mesh, texture or any other object is
* added
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t rse_graphics_init(void);
/**
* @brief Runs graphics engine. This has to be called after all objects are added to the scene
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t rse_graphics_run(void);
/**
* @brief Custom function for testing engine. Remove it whe releasing
*
*/
void rse_graphics_test_function(void);
#endif /* RSE_GRAPHICS_H */