Initial commit

This is working repository now. I had to clean this up due to
my f_ups, that made this simple repo around 200MB large.

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
This commit is contained in:
Piotr Krygier
2022-06-28 09:54:41 +02:00
committed by Piotr Krygier
commit 493afb05e6
56 changed files with 5574 additions and 0 deletions
+448
View File
@@ -0,0 +1,448 @@
#include "vulkan_buffers.h"
#include <cglm/affine-pre.h>
#include <cglm/cam.h>
#include <cglm/cglm.h>
#include <cglm/mat4.h>
#include <cglm/util.h>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include <vulkan/vulkan_core.h>
#include "src/graphics_context.h"
#include "src/vulkan_commons.h"
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "utilities/vector.h"
#include "vulkan_commands.h"
#define MAX_VERTEX_BUFFER_SIZE 33554432 /* 32 MB*/
#define CMD_BUFFER_SIZE (MAX_INSTANCE_NUMBER * sizeof(VkDrawIndexedIndirectCommand))
/**
* @brief Copy one buffer's data to another
*
* @param src Source buffer
* @param dst Destination buffer
* @param size Size of buffer to copy
*/
static rse_err_t copy_buffer(struct graphics_context_t* context,
VkBuffer src,
VkBuffer dst,
VkDeviceSize size,
VkDeviceSize dest_offset)
{
/* Vulkan buffers can only be copied using command buffers */
rse_err_t status = RSE_ERROR_NO_ERROR;
VkBufferCopy copy_region = {0};
VkCommandBuffer command_buffer = VK_NULL_HANDLE;
STATUS_CHECK(begin_single_time_command(context, &command_buffer));
copy_region.srcOffset = 0U;
copy_region.dstOffset = dest_offset;
copy_region.size = size;
vkCmdCopyBuffer(command_buffer, src, dst, 1, &copy_region);
STATUS_CHECK(end_single_time_comands(context, command_buffer));
return status;
}
/**
* @brief Create a buffer holding all vertex data
*
* @param context Graphics context handle
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_BUFFER_CREATION_FAILED
* VULKAN_ERROR_VERTEX_BUFFER_MAPPING_FAILED
*/
static rse_err_t create_vertex_buffer(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
VkDeviceSize buffer_size;
buffer_size = MAX_VERTEX_BUFFER_SIZE;
/* Create Vertex Buffer*/
STATUS_CHECK(create_buffer(context,
buffer_size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
0, /* Will not be mapped with vmaMapMemory */
&context->render_targets[RENDER_TARGET_3D].vertex_buffer));
context->render_targets[RENDER_TARGET_3D].vertex_buffer.allocated_size = 0;
return status;
}
/**
* @brief Create an index buffer, connected with vertex buffer
*
* @param context Graphics context handle
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_BUFFER_CREATION_FAILED
*/
static rse_err_t create_index_buffer(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
VkDeviceSize buffer_size;
buffer_size = MAX_VERTEX_BUFFER_SIZE;
/* Create Index Buffer*/
STATUS_CHECK(create_buffer(context,
buffer_size,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
0, /* Will not be mapped with vmaMapMemory */
&context->render_targets[RENDER_TARGET_3D].index_buffer));
context->render_targets[RENDER_TARGET_3D].index_buffer.allocated_size = 0;
return RSE_ERROR_NO_ERROR;
}
/**
* @brief Create instance buffer alongside draw indirect command buffer
*
* @param[in/out] context Graphics context handle
* @return RSE_ERROR_NO_ERROR on success.
*/
static rse_err_t create_instance_buffers(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
VkDeviceSize buffer_size;
buffer_size = sizeof(struct instance_data_t) * MAX_INSTANCE_NUMBER;
STATUS_CHECK(
create_uniform_buffer(context, &context->render_targets[RENDER_TARGET_3D].instance_buffer, buffer_size));
/* TODO: Move creation to somewhere else? */
STATUS_CHECK(create_buffer(context,
CMD_BUFFER_SIZE,
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
0,
&context->render_targets[RENDER_TARGET_3D].draw_indirect_command_buffer));
context->render_targets[RENDER_TARGET_3D].instance_buffer.allocated_size = 0;
return RSE_ERROR_NO_ERROR;
}
rse_err_t create_uniform_buffer(struct graphics_context_t* context,
struct vulkan_buffer_t* buffer,
VkDeviceSize buffer_size)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
STATUS_CHECK(
create_buffer(context,
buffer_size,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
buffer));
context->uniform_buffers.vulkan_buffers[context->uniform_buffers.vulkan_buffers_count++] = *buffer;
return RSE_ERROR_NO_ERROR;
}
rse_err_t create_buffer(struct graphics_context_t* context,
const VkDeviceSize size,
VkBufferUsageFlags buffer_usage,
VmaMemoryUsage memory_usage,
const VmaAllocationCreateFlags allocation_flags,
struct vulkan_buffer_t* buffer)
{
VkBufferCreateInfo vertex_buffer_info = {0};
VmaAllocationCreateInfo create_info = {0};
vertex_buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
vertex_buffer_info.pNext = NULL;
vertex_buffer_info.flags = 0U;
vertex_buffer_info.size = size;
vertex_buffer_info.usage = buffer_usage;
vertex_buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
vertex_buffer_info.queueFamilyIndexCount = 0U;
vertex_buffer_info.pQueueFamilyIndices = NULL;
create_info.flags = allocation_flags;
create_info.usage = memory_usage;
create_info.memoryTypeBits = 0U;
create_info.requiredFlags = 0U;
create_info.preferredFlags = 0U;
create_info.pool = VK_NULL_HANDLE;
create_info.pUserData = VK_NULL_HANDLE;
create_info.priority = 0.0f;
if (VK_SUCCESS != vmaCreateBuffer(context->vulkan_handles.allocator,
&vertex_buffer_info,
&create_info,
&buffer->buffer,
&buffer->allocation,
&buffer->allocation_info)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to create a vertex buffer");
return RSE_ERROR_INTERNAL_ERROR;
}
buffer->allocated_size = size;
return RSE_ERROR_NO_ERROR;
}
void destroy_buffer(struct graphics_context_t* context, struct vulkan_buffer_t* buffer)
{
vmaDestroyBuffer(context->vulkan_handles.allocator, buffer->buffer, buffer->allocation);
}
rse_err_t add_vertices(struct graphics_context_t* context,
uint16_t mesh_id,
size_t vertices_count,
const struct vertex_t* vertices,
size_t indices_count,
const uint16_t* indices)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
struct vulkan_buffer_t staging_buffer;
size_t vertices_size = sizeof(vertices[0]) * vertices_count;
size_t indices_size = sizeof(indices[0]) * indices_count;
size_t staging_buffer_size = vertices_size > indices_size ? vertices_size : indices_size;
struct vulkan_buffer_t* vertex_buffer = &context->render_targets[RENDER_TARGET_3D].vertex_buffer;
struct vulkan_buffer_t* index_buffer = &context->render_targets[RENDER_TARGET_3D].index_buffer;
/* Creating staging buffer*/
STATUS_CHECK(
create_buffer(context,
staging_buffer_size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
&staging_buffer));
/* Fill staging buffer with vertex data */
memcpy(staging_buffer.allocation_info.pMappedData, vertices, vertices_size);
copy_buffer(context, staging_buffer.buffer, vertex_buffer->buffer, vertices_size, vertex_buffer->allocated_size);
vertex_buffer->allocated_size += vertices_size;
/* Fill staging buffer with index data */
memcpy(staging_buffer.allocation_info.pMappedData, indices, indices_size);
copy_buffer(context, staging_buffer.buffer, index_buffer->buffer, indices_size, index_buffer->allocated_size);
index_buffer->allocated_size += indices_size;
destroy_buffer(context, &staging_buffer);
context->mesh_data.mesh_bucket[mesh_id].is_dirty = true;
context->mesh_data.mesh_bucket[mesh_id].vertex_count = vertices_count;
context->mesh_data.mesh_bucket[mesh_id].entities_count = 0;
context->mesh_data.mesh_bucket[mesh_id].instances_count = 0;
context->mesh_data.mesh_bucket[mesh_id].index_count = indices_count;
return RSE_ERROR_NO_ERROR;
}
rse_err_t mesh_add_instance(struct graphics_context_t* context, uint32_t mesh_id, struct instance_data_t* instance_data)
{
/* For now only store information about instances. Upload them to instance buffer later */
RSE_VECTOR_PUSH_BACK(context->mesh_data.mesh_bucket[mesh_id].instances_data, *instance_data);
context->mesh_data.mesh_bucket[mesh_id].instances_count++;
context->mesh_data.mesh_bucket[mesh_id].is_dirty = true;
return RSE_ERROR_NO_ERROR;
}
rse_err_t buffers_update(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
bool dirty_found = false;
char* instance_buffer_mapped = NULL;
size_t iter = 0U;
size_t buffer_offset = 0U;
VkDrawIndexedIndirectCommand* draw_indirect_commands_buffer = NULL;
VkDrawIndexedIndirectCommand* draw_indirect_command = NULL;
VkDeviceSize draw_indirect_commands_buffer_size =
sizeof(VkDrawIndexedIndirectCommand) * context->mesh_data.mesh_count;
struct vulkan_buffer_t staging_buffer;
struct mesh_t* mesh = NULL;
rse_malloc(draw_indirect_commands_buffer, draw_indirect_commands_buffer_size);
for (iter = 0U; iter < context->mesh_data.mesh_count; ++iter) {
mesh = &context->mesh_data.mesh_bucket[iter];
draw_indirect_command = &draw_indirect_commands_buffer[iter];
/* TODO: I wonder if we save some time here actually by checking for dirty...*/
if ((dirty_found == true) || (context->mesh_data.mesh_bucket[iter].is_dirty == true)) {
memcpy((char*)context->render_targets[RENDER_TARGET_3D].instance_buffer.allocation_info.pMappedData +
buffer_offset,
mesh->instances_data.data,
mesh->instances_count * sizeof(struct instance_data_t));
dirty_found = true;
}
mesh->is_dirty = false;
buffer_offset += mesh->instances_count * sizeof(struct instance_data_t);
if (iter == 0) {
draw_indirect_command->firstIndex = 0;
draw_indirect_command->firstInstance = 0;
draw_indirect_command->vertexOffset = 0;
} else {
draw_indirect_command->firstIndex = context->mesh_data.mesh_bucket[iter - 1].index_count;
draw_indirect_command->firstInstance = draw_indirect_commands_buffer[iter - 1].firstInstance +
draw_indirect_commands_buffer[iter - 1].instanceCount;
draw_indirect_command->vertexOffset = (context->mesh_data.mesh_bucket[iter - 1].vertex_count);
}
draw_indirect_command->indexCount = mesh->index_count;
draw_indirect_command->instanceCount = mesh->instances_count;
}
/* Copy Draw indirect commands into buffer */
if (dirty_found == true) {
STATUS_CHECK(
create_buffer(context,
draw_indirect_commands_buffer_size,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
VMA_ALLOCATION_CREATE_MAPPED_BIT | VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
&staging_buffer));
/* Copy command buffer information about instances */
memcpy(staging_buffer.allocation_info.pMappedData,
draw_indirect_commands_buffer,
draw_indirect_commands_buffer_size);
copy_buffer(context,
staging_buffer.buffer,
context->render_targets[RENDER_TARGET_3D].draw_indirect_command_buffer.buffer,
draw_indirect_commands_buffer_size,
0);
destroy_buffer(context, &staging_buffer);
}
/* Update instance data uniform buffer */
context->render_targets[RENDER_TARGET_3D].instance_buffer.allocated_size = buffer_offset;
buffer_offset = 0U;
instance_buffer_mapped =
(char*)context->render_targets[RENDER_TARGET_3D].instance_buffer.allocation_info.pMappedData;
for (iter = 0U; iter < context->mesh_data.mesh_count; ++iter) {
mesh = &context->mesh_data.mesh_bucket[iter];
rse_memcpy(instance_buffer_mapped + buffer_offset,
mesh->instances_data.data,
mesh->instances_count * sizeof(struct instance_data_t));
buffer_offset += mesh->instances_count * sizeof(struct instance_data_t);
}
rse_free(draw_indirect_commands_buffer);
return status;
}
/**
* @brief Records commands for provided swapchain framebuffer
*
* @param command_buffer Command buffer, that will hold commands
* @param image_index Image index
* @return rse_err_t RSE_ERROR_NO_ERROR on success. Possible errors:
* VULKAN_ERROR_RECORD_COMMAND_BUFFER_FAILED
*/
rse_err_t record_command_buffer(struct graphics_context_t* context, uint32_t image_index)
{
size_t iter = 0U;
VkCommandBuffer command_buffer = context->vulkan_handles.command_buffers[context->current_frame];
VkCommandBufferBeginInfo begin_info = {0};
VkRenderPassBeginInfo render_pass_info = {0};
VkViewport viewport = {0};
VkRect2D scissor = {0};
VkClearValue clear_values[2] = {0}; /* For color and depth stencil */
clear_values[0].color.float32[0] = 0.0f;
clear_values[0].color.float32[1] = 0.0f;
clear_values[0].color.float32[2] = 0.0f;
clear_values[1].depthStencil.depth = 1.0f;
clear_values[1].depthStencil.stencil = 0.0f;
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.flags = 0;
begin_info.pInheritanceInfo = NULL;
if (vkBeginCommandBuffer(command_buffer, &begin_info) != VK_SUCCESS) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to start recording command buffer");
return RSE_ERROR_INTERNAL_ERROR;
}
render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
render_pass_info.renderPass = context->vulkan_handles.render_pass;
render_pass_info.framebuffer = context->swapchain_data.swapchain_framebuffers[image_index];
render_pass_info.renderArea.offset.x = 0;
render_pass_info.renderArea.offset.y = 0;
render_pass_info.renderArea.extent = context->swapchain_data.swapchain_extent;
render_pass_info.clearValueCount = 2;
render_pass_info.pClearValues = clear_values;
vkCmdBeginRenderPass(command_buffer, &render_pass_info, VK_SUBPASS_CONTENTS_INLINE);
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)(context->swapchain_data.swapchain_extent.width);
viewport.height = (float)(context->swapchain_data.swapchain_extent.height);
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
scissor.offset.x = 0;
scissor.offset.y = 0;
scissor.extent = context->swapchain_data.swapchain_extent;
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
for (iter = 0U; iter < context->pipelines_data.pipelines_count; ++iter) {
context->renderer_data.renderers[iter].render_function(context, iter);
}
vkCmdEndRenderPass(command_buffer);
if (VK_SUCCESS != vkEndCommandBuffer(command_buffer)) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Failed to record command buffer. Validate your commands.");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
rse_err_t create_buffers(struct graphics_context_t* context)
{
rse_err_t status = RSE_ERROR_NO_ERROR;
STATUS_CHECK(create_vertex_buffer(context));
STATUS_CHECK(create_index_buffer(context));
STATUS_CHECK(create_instance_buffers(context));
return status;
}
void reset_command_buffer(struct graphics_context_t* context)
{
vkResetCommandBuffer(context->vulkan_handles.command_buffers[context->current_frame],
/*VkCommandBufferResetFlagBits*/ 0);
}
void destroy_buffers(struct graphics_context_t* context)
{
size_t iter = 0U;
destroy_buffer(context, &context->render_targets[RENDER_TARGET_3D].vertex_buffer);
destroy_buffer(context, &context->render_targets[RENDER_TARGET_3D].index_buffer);
destroy_buffer(context, &context->render_targets[RENDER_TARGET_3D].draw_indirect_command_buffer);
for (iter = 0U; iter < context->uniform_buffers.vulkan_buffers_count; ++iter)
{
vmaDestroyBuffer(context->vulkan_handles.allocator, context->uniform_buffers.vulkan_buffers[iter].buffer, context->uniform_buffers.vulkan_buffers[iter].allocation);
}
context->uniform_buffers.vulkan_buffers_count = 0;
for (iter = 0; iter < context->mesh_data.mesh_count; ++iter) {
rse_free(context->mesh_data.mesh_bucket[iter].instances_data.data);
}
}