Add texture handler
Added functionality to load images as textures and bind them to meshes.
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24 files changed
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@@ -8,12 +8,14 @@ layout(binding = 0) uniform UniformBufferObject {
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layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 2) in vec2 inTexCoord;
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layout(location = 2) in vec3 instancePosition;
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layout(location = 3) in vec3 instanceRotation;
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layout(location = 4) in float instanceScale;
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layout(location = 3) in vec3 instancePosition;
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layout(location = 4) in vec3 instanceRotation;
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layout(location = 5) in float instanceScale;
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layout(location = 0) out vec3 fragColor;
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layout(location = 1) out vec2 fragTexCoord;
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void main()
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{
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@@ -59,4 +61,5 @@ void main()
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gl_Position = ubo.proj * ubo.view * ubo.model * pos;
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fragColor = inColor;
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fragTexCoord = inTexCoord;
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}
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