Add texture handler

Added functionality to load images as textures and bind them to meshes.
This commit is contained in:
Piotr Krygier committed 2023-10-02 13:21:17 +02:00
1 parent 0e040dd0d5
commit 4fcda01ba2
24 files changed
+897 -200

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+6 -3
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@@ -8,12 +8,14 @@ layout(binding = 0) uniform UniformBufferObject {
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 2) in vec3 instancePosition;
layout(location = 3) in vec3 instanceRotation;
layout(location = 4) in float instanceScale;
layout(location = 3) in vec3 instancePosition;
layout(location = 4) in vec3 instanceRotation;
layout(location = 5) in float instanceScale;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
void main()
{
@@ -59,4 +61,5 @@ void main()
gl_Position = ubo.proj * ubo.view * ubo.model * pos;
fragColor = inColor;
fragTexCoord = inTexCoord;
}