Add texture handler
Added functionality to load images as textures and bind them to meshes.
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@@ -31,9 +31,11 @@
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#include "window.h"
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#include "vulkan_commons.h"
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#include "rse_vulkan_commands.h"
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#include "vulkan_buffers.h"
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#include "vulkan_descriptors.h"
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#include "vulkan_pipeline.h"
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#include "rse_vulkan_image.h"
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#include <stddef.h>
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#include <stdlib.h>
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@@ -564,12 +566,22 @@ uint8_t init_vulkan()
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STATUS_CHECK(create_pipeline());
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STATUS_CHECK(init_commands());
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STATUS_CHECK(create_buffers());
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STATUS_CHECK(init_vulkan_images());
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//FIXME: Images have to be add after vulkan initialization but before creating descriptors.
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// I have to fix it somehow to be able to add textures from anywhere in the code in some initialization step
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// at the beginnning.
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rse_load_texture("../../miotacz_piorunów.png");
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STATUS_CHECK(create_descriptors());
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STATUS_CHECK(create_sync_objects());
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rse_init_time();
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return status;
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}
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@@ -657,6 +669,10 @@ void deinit_vulkan()
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vkDestroyFence(g_vulkan_state.device, g_in_flight_fences[i], NULL);
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}
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rse_destroy_textures();
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destroy_commands();
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destroy_pipeline();
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vmaDestroyAllocator(g_vulkan_state.allocator);
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