Add texture handler
Added functionality to load images as textures and bind them to meshes.
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@@ -11,7 +11,9 @@
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* @param bytes_count Returned bytes count
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* @param buffer Returned filled buffer
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*/
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void read_file(const char* file_path, long* bytes_count, char* buffer);
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void rse_read_file(const char* file_path, long* bytes_count, char* buffer);
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void rse_write_to_file(const char* file_name, long bytes_count, char* buffer);
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#endif /* RSE_FILE_UTILS_H */
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