Add texture handler
Added functionality to load images as textures and bind them to meshes.
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@@ -7,7 +7,6 @@ const char* log_levels[] = {
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void _log_log(unsigned int level, const char* file, int line, const char* fmt, ...)
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{
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char buf[256];
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va_list list;
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va_start(list, fmt);
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