Remove stack implementation
There is no need for stack implementation to be used here. Simple C operations are enough for now Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
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@@ -20,7 +20,6 @@
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#include <vulkan/vulkan.h>
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#include "utilities/entity.h"
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#include "utilities/stack.h"
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#include "utilities/vector.h"
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#include "vma/vk_mem_alloc.h"
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#include "vulkan/vulkan_core.h"
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@@ -55,8 +54,6 @@
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#define FONT_CHARACTERS_COUNT (94U)
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#define FONTS_MAX_COUNT (32U)
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RSE_STACK_DEFINE(required_dynamic_states_t, VkDynamicState, 16U);
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struct graphics_context_t;
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enum QUEUE_FAMILY_INDEX {
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@@ -124,6 +121,11 @@ struct shader_modules_t
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VkShaderStageFlagBits shaders_stages[MAX_SHADER_MODULES_COUNT];
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};
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struct required_dynamic_states_t {
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size_t dynamic_states_count;
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VkDynamicState dynamic_states[MAX_DYNAMIC_STATES_COUNT];
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};
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struct pipeline_infos_t
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{
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size_t pipeline_create_infos_count;
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