Remove stack implementation

There is no need for stack implementation to be used here.
Simple C operations are enough for now

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
This commit is contained in:
Piotr Krygier
2026-02-10 09:18:10 +01:00
parent 3dcf7fec56
commit 55e0ee261e
3 changed files with 19 additions and 58 deletions
+5 -3
View File
@@ -20,7 +20,6 @@
#include <vulkan/vulkan.h>
#include "utilities/entity.h"
#include "utilities/stack.h"
#include "utilities/vector.h"
#include "vma/vk_mem_alloc.h"
#include "vulkan/vulkan_core.h"
@@ -55,8 +54,6 @@
#define FONT_CHARACTERS_COUNT (94U)
#define FONTS_MAX_COUNT (32U)
RSE_STACK_DEFINE(required_dynamic_states_t, VkDynamicState, 16U);
struct graphics_context_t;
enum QUEUE_FAMILY_INDEX {
@@ -124,6 +121,11 @@ struct shader_modules_t
VkShaderStageFlagBits shaders_stages[MAX_SHADER_MODULES_COUNT];
};
struct required_dynamic_states_t {
size_t dynamic_states_count;
VkDynamicState dynamic_states[MAX_DYNAMIC_STATES_COUNT];
};
struct pipeline_infos_t
{
size_t pipeline_create_infos_count;