[WIP] Create pipeline for transparent on screen objects
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@@ -31,7 +31,8 @@ ENV opengl
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FORMAT num
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SOURCES
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shaders/shader.vert
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shaders/shader.frag
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shaders/solid_objects.frag
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shaders/on_screen_text.frag
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)
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add_library(rse_graphics SHARED shaders/shader.vert.num shaders/shader.frag.num)
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