[WIP] Create pipeline for transparent on screen objects

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Piotr Krygier committed 2025-06-20 13:44:33 +02:00
1 parent 3c72c9b387
commit 56c0b7922f
6 files changed
+31 -11

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@@ -51,25 +51,25 @@ void rse_graphics_test_function(void)
{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
struct rse_vertex_t vertices2[] = {{{-0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
{{0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
struct rse_vertex_t vertices2[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
{{0.5f, -0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
// FIXME: Temporary array of vertices, for testing purposes
uint16_t indices[] = {0, 1, 2, 2, 3, 0};
uint16_t mesh_id = create_mesh(vertices, indices, 6, 6);
create_mesh_instance(mesh_id, (struct rse_instance_data_t){
{0.0f, 0.0f, 0.4f},
{0.0f, 0.0f, 2.4f},
{0.0f, 0.0f, rse_math_deg_to_radians(45.0f)},
1.0f,
tex_id_2
});
create_mesh_instance(mesh_id, (struct rse_instance_data_t){
{-1.0f, 0.0f, 0.3f},
{0.0f, 0.0f, 0.0f},
{-0.5f, 0.0f, -1.0f},
{0.0f, 0.0f, rse_math_deg_to_radians(10.0f)},
1.0f,
tex_id_2
});