[WIP] Create pipeline for transparent on screen objects
This commit is contained in:
1 parent
3c72c9b387
commit
56c0b7922f
6 files changed
+31
-11
No files matched your search
@@ -51,25 +51,25 @@ void rse_graphics_test_function(void)
|
||||
{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
|
||||
{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
|
||||
|
||||
struct rse_vertex_t vertices2[] = {{{-0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
|
||||
{{0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
|
||||
{{0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
|
||||
{{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
|
||||
struct rse_vertex_t vertices2[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
|
||||
{{0.5f, -0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
|
||||
{{0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
|
||||
{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
|
||||
|
||||
// FIXME: Temporary array of vertices, for testing purposes
|
||||
uint16_t indices[] = {0, 1, 2, 2, 3, 0};
|
||||
|
||||
uint16_t mesh_id = create_mesh(vertices, indices, 6, 6);
|
||||
create_mesh_instance(mesh_id, (struct rse_instance_data_t){
|
||||
{0.0f, 0.0f, 0.4f},
|
||||
{0.0f, 0.0f, 2.4f},
|
||||
{0.0f, 0.0f, rse_math_deg_to_radians(45.0f)},
|
||||
1.0f,
|
||||
tex_id_2
|
||||
});
|
||||
|
||||
create_mesh_instance(mesh_id, (struct rse_instance_data_t){
|
||||
{-1.0f, 0.0f, 0.3f},
|
||||
{0.0f, 0.0f, 0.0f},
|
||||
{-0.5f, 0.0f, -1.0f},
|
||||
{0.0f, 0.0f, rse_math_deg_to_radians(10.0f)},
|
||||
1.0f,
|
||||
tex_id_2
|
||||
});
|
||||
|
||||
Reference in new issue
Block a user