Fix termination errors
Cleanup for objects destruction and process termination. This is still work in progress, I don't like the way it's handled right now.
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@@ -80,4 +80,5 @@ rse_err_t descriptor_attach_buffer(struct graphics_context_t* context, struct de
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rse_err_t descriptor_attach_image(struct graphics_context_t* context, struct descriptor_set_handle_t* descriptor_set_handle, uint16_t texture_id, VkSampler sampler, uint32_t binding);
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void destroy_descriptors(struct graphics_context_t* context);
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#endif // !DESCRIPTOR_BUILDER_H
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