Split vulkan_base into smaller units
Closes #30. This is a basic refactoring of the graphics module, so everything won't be in single file.
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@@ -0,0 +1,7 @@
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add_executable(${PROJECT_NAME} src/main.cpp)
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target_include_directories(${PROJECT_NAME} PRIVATE
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${CMAKE_SOURCE_DIR})
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target_link_libraries(${PROJECT_NAME} PRIVATE
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rse_graphics)
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@@ -0,0 +1,13 @@
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#include "graphics/rse_graphics.hpp"
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int main(int argc, char** argv)
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{
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(void)argc;
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(void)argv;
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rse::graphics::RseGraphics graphics_pipeline;
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graphics_pipeline.graphics_run();
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return 0;
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}
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