Create typedef for IDs
There was a code, where id for something was u32, and u16 for other things. I have created a typedef to fix that Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
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@@ -114,16 +114,16 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
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{
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rse_err_t status = RSE_ERROR_NO_ERROR;
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struct graphics_context_t* context = rse_context->context;
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uint16_t textures[2] = {0};
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rse_id_t textures[2] = {0};
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struct pipeline_t pipeline;
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uint32_t descriptor_set_handle = 0;
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rse_id_t descriptor_set_handle = 0;
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struct descriptor_set_layout_bindings_t layout_bindings = {0};
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struct pipeline_infos_t pipeline_infos = {0};
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struct vulkan_buffer_t model_view_projection_buffer = {0};
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uint32_t mesh_id_1, mesh_id_2 = 0;
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uint32_t font_id = 0;
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uint32_t static_mesh_renderer = 0U;
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uint16_t vertex_shader_id, fragment_shader_id;
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rse_id_t mesh_id_1, mesh_id_2 = 0;
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rse_id_t font_id = 0;
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rse_id_t static_mesh_renderer = 0U;
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rse_id_t vertex_shader_id, fragment_shader_id;
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texture_load_from_file(context, "../../test_image.jpg", &textures[0]);
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texture_load_from_file(context, "../../test_image_2.jpg", &textures[1]);
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