[WIP] Alpha blending enabled

This commit is contained in:
Piotr Krygier committed 2025-06-20 13:44:33 +02:00
1 parent c9384eb795
commit ad90e5897a
6 files changed
+20 -31

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+2 -2
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@@ -6,7 +6,7 @@
layout(set = 1, binding = 1) uniform sampler2D texSampler[];
layout(location = 0) in vec4 fragColor;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 2) in flat uint instanceTextureId;
@@ -17,5 +17,5 @@ void main() {
/* if (sampled.a < 0.1)
discard;
outColor = sampled; */
outColor = fragColor * texture(texSampler[instanceTextureId], fragTexCoord).r;
outColor = vec4(fragColor, texture(texSampler[instanceTextureId], fragTexCoord).r);
}
+2 -2
View File
@@ -7,7 +7,7 @@ layout(binding = 0) uniform UniformBufferObject {
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec4 inColor;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 3) in vec3 instancePosition;
@@ -15,7 +15,7 @@ layout(location = 4) in vec3 instanceRotation;
layout(location = 5) in float instanceScale;
layout(location = 6) in uint instanceTextureId;
layout(location = 0) out vec4 fragColor;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTexCoord;
layout(location = 2) out uint outInstanceTextureId;