Prepare for event system

Moved stuff around.
Create an entry point for RSE.
Created base for events module

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
This commit is contained in:
Piotr Krygier
2026-03-03 11:26:43 +01:00
parent 7d6156be01
commit bbbe69d73c
13 changed files with 245 additions and 53 deletions
+4 -5
View File
@@ -1,10 +1,9 @@
#ifndef RSE_GRAPHICS_H
#define RSE_GRAPHICS_H
#include "src/graphics_context.h"
#include "utilities/commons.h"
struct rse_graphics_context_t;
/**
* @brief Initializes graphics backend. This has to be called before any new mesh, texture or any other object is
* added
@@ -12,20 +11,20 @@ struct rse_graphics_context_t;
* @param context Graphics context handle. Must be NULL!
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t rse_graphics_init(struct rse_graphics_context_t** context);
rse_err_t rse_graphics_init(struct graphics_context_t* context);
/**
* @brief Runs graphics engine. This has to be called after all objects are added to the scene
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
int rse_graphics_run(void* arg);
rse_err_t rse_graphics_main_loop(struct graphics_context_t* context);
/**
* @brief Custom function for testing engine. TODO: Remove it whe releasing
*
*/
rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* context);
rse_err_t rse_graphics_test_function(struct graphics_context_t* context);
#endif /* RSE_GRAPHICS_H */