Add bindless textures
Created bindless descriptors for holding texture data.
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@@ -366,7 +366,6 @@ static int8_t create_vulkan_image(uint32_t width, uint32_t height, VkFormat form
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image_view_create_info.image = free_texture_image->image;
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image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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image_view_create_info.format = format;
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// image_view_create_info.components = 0;
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image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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image_view_create_info.subresourceRange.baseMipLevel = 0;
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image_view_create_info.subresourceRange.levelCount = 1;
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@@ -389,8 +388,6 @@ uint8_t init_vulkan_images()
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{
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uint8_t status = VULKAN_ERROR_NO_ERROR;
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// memset(g_texture_images, 0, sizeof(struct rse_vulkan_image_t) * RSE_MAX_IMAGE_COUNT);
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STATUS_CHECK(create_sampler());
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STATUS_CHECK(create_depth_resources());
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