Add my own math library
GLM works only for C++ and I plan on moving to back to C. There is a C port, but it would be good for me to figure out vertex math myself. Hence, my own library has been created.
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@@ -4,7 +4,7 @@
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#include <vector>
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#include <vulkan/vulkan.hpp>
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#include "vulkan_commons.hpp"
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#include "vulkan_commons.h"
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namespace rse::graphics::vulkanbase
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{
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