[WIP] Try to enable alpha blending

This commit is contained in:
Piotr Krygier committed 2025-06-20 13:44:33 +02:00
1 parent fb3151c5d1
commit c9384eb795
8 files changed
+41 -26

No files matched your search

+6 -2
View File
@@ -6,12 +6,16 @@
layout(set = 1, binding = 1) uniform sampler2D texSampler[];
layout(location = 0) in vec3 fragColor;
layout(location = 0) in vec4 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 2) in flat uint instanceTextureId;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor * texture(texSampler[instanceTextureId], fragTexCoord).rgb, 1.0);
/* vec4 sampled = vec4(1.0, 1.0, 1.0, texture(texSampler[instanceTextureId], fragTexCoord).r);*/
/* if (sampled.a < 0.1)
discard;
outColor = sampled; */
outColor = fragColor * texture(texSampler[instanceTextureId], fragTexCoord).r;
}
+3 -3
View File
@@ -7,7 +7,7 @@ layout(binding = 0) uniform UniformBufferObject {
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 1) in vec4 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 3) in vec3 instancePosition;
@@ -15,7 +15,7 @@ layout(location = 4) in vec3 instanceRotation;
layout(location = 5) in float instanceScale;
layout(location = 6) in uint instanceTextureId;
layout(location = 0) out vec3 fragColor;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out vec2 fragTexCoord;
layout(location = 2) out uint outInstanceTextureId;
@@ -66,4 +66,4 @@ void main()
fragColor = inColor;
fragTexCoord = inTexCoord;
outInstanceTextureId = instanceTextureId;
}
}