[WIP] Try to enable alpha blending
This commit is contained in:
1 parent
fb3151c5d1
commit
c9384eb795
8 files changed
+41
-26
No files matched your search
@@ -6,12 +6,16 @@
|
||||
|
||||
layout(set = 1, binding = 1) uniform sampler2D texSampler[];
|
||||
|
||||
layout(location = 0) in vec3 fragColor;
|
||||
layout(location = 0) in vec4 fragColor;
|
||||
layout(location = 1) in vec2 fragTexCoord;
|
||||
layout(location = 2) in flat uint instanceTextureId;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = vec4(fragColor * texture(texSampler[instanceTextureId], fragTexCoord).rgb, 1.0);
|
||||
/* vec4 sampled = vec4(1.0, 1.0, 1.0, texture(texSampler[instanceTextureId], fragTexCoord).r);*/
|
||||
/* if (sampled.a < 0.1)
|
||||
discard;
|
||||
outColor = sampled; */
|
||||
outColor = fragColor * texture(texSampler[instanceTextureId], fragTexCoord).r;
|
||||
}
|
||||
Reference in new issue
Block a user