[WIP] Try to enable alpha blending

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Piotr Krygier committed 2025-06-20 13:44:33 +02:00
1 parent fb3151c5d1
commit c9384eb795
8 files changed
+41 -26

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+6 -2
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@@ -6,12 +6,16 @@
layout(set = 1, binding = 1) uniform sampler2D texSampler[];
layout(location = 0) in vec3 fragColor;
layout(location = 0) in vec4 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 2) in flat uint instanceTextureId;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor * texture(texSampler[instanceTextureId], fragTexCoord).rgb, 1.0);
/* vec4 sampled = vec4(1.0, 1.0, 1.0, texture(texSampler[instanceTextureId], fragTexCoord).r);*/
/* if (sampled.a < 0.1)
discard;
outColor = sampled; */
outColor = fragColor * texture(texSampler[instanceTextureId], fragTexCoord).r;
}