[WIP] Try to enable alpha blending

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Piotr Krygier committed 2025-06-20 13:44:33 +02:00
1 parent fb3151c5d1
commit c9384eb795
8 files changed
+41 -26

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@@ -7,7 +7,7 @@ layout(binding = 0) uniform UniformBufferObject {
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 1) in vec4 inColor;
layout(location = 2) in vec2 inTexCoord;
layout(location = 3) in vec3 instancePosition;
@@ -15,7 +15,7 @@ layout(location = 4) in vec3 instanceRotation;
layout(location = 5) in float instanceScale;
layout(location = 6) in uint instanceTextureId;
layout(location = 0) out vec3 fragColor;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out vec2 fragTexCoord;
layout(location = 2) out uint outInstanceTextureId;
@@ -66,4 +66,4 @@ void main()
fragColor = inColor;
fragTexCoord = inTexCoord;
outInstanceTextureId = instanceTextureId;
}
}