[WIP] Try to enable alpha blending
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fb3151c5d1
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c9384eb795
8 files changed
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-26
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@@ -6,12 +6,16 @@
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layout(set = 1, binding = 1) uniform sampler2D texSampler[];
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layout(set = 1, binding = 1) uniform sampler2D texSampler[];
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layout(location = 0) in vec3 fragColor;
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layout(location = 0) in vec4 fragColor;
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layout(location = 1) in vec2 fragTexCoord;
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layout(location = 1) in vec2 fragTexCoord;
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layout(location = 2) in flat uint instanceTextureId;
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layout(location = 2) in flat uint instanceTextureId;
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layout(location = 0) out vec4 outColor;
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layout(location = 0) out vec4 outColor;
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void main() {
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void main() {
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outColor = vec4(fragColor * texture(texSampler[instanceTextureId], fragTexCoord).rgb, 1.0);
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/* vec4 sampled = vec4(1.0, 1.0, 1.0, texture(texSampler[instanceTextureId], fragTexCoord).r);*/
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/* if (sampled.a < 0.1)
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discard;
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outColor = sampled; */
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outColor = fragColor * texture(texSampler[instanceTextureId], fragTexCoord).r;
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}
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}
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@@ -7,7 +7,7 @@ layout(binding = 0) uniform UniformBufferObject {
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} ubo;
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} ubo;
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layout(location = 0) in vec3 inPosition;
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layout(location = 0) in vec3 inPosition;
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layout(location = 1) in vec3 inColor;
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layout(location = 1) in vec4 inColor;
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layout(location = 2) in vec2 inTexCoord;
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layout(location = 2) in vec2 inTexCoord;
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layout(location = 3) in vec3 instancePosition;
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layout(location = 3) in vec3 instancePosition;
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@@ -15,7 +15,7 @@ layout(location = 4) in vec3 instanceRotation;
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layout(location = 5) in float instanceScale;
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layout(location = 5) in float instanceScale;
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layout(location = 6) in uint instanceTextureId;
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layout(location = 6) in uint instanceTextureId;
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layout(location = 0) out vec3 fragColor;
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layout(location = 0) out vec4 fragColor;
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layout(location = 1) out vec2 fragTexCoord;
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layout(location = 1) out vec2 fragTexCoord;
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layout(location = 2) out uint outInstanceTextureId;
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layout(location = 2) out uint outInstanceTextureId;
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@@ -66,4 +66,4 @@ void main()
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fragColor = inColor;
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fragColor = inColor;
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fragTexCoord = inTexCoord;
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fragTexCoord = inTexCoord;
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outInstanceTextureId = instanceTextureId;
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outInstanceTextureId = instanceTextureId;
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}
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}
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+10
-10
@@ -44,18 +44,18 @@ void rse_graphics_test_function(void)
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return;
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return;
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}
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}
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rse_fonts_initialize();
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rse_fonts_initialize();
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rse_fonts_load_from_file("/usr/share/fonts/TTF/JetBrainsMonoNerdFont-Medium.ttf");
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rse_fonts_load_from_file("/usr/share/fonts/JetBrainsMonoNerdFont/JetBrainsMonoNerdFont-Medium.ttf");
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// FIXME: Temporary array of vertices, for testing purposes
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// FIXME: Temporary array of vertices, for testing purposes
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struct rse_vertex_t vertices[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}},
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struct rse_vertex_t vertices[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.0f}},
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{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
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{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
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{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
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{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
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{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
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{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
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struct rse_vertex_t vertices2[] = {{{-0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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struct rse_vertex_t vertices2[] = {{{-0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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{{0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
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{{0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
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{{0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
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{{0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
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{{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
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{{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
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// FIXME: Temporary array of vertices, for testing purposes
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// FIXME: Temporary array of vertices, for testing purposes
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uint16_t indices[] = {0, 1, 2, 2, 3, 0};
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uint16_t indices[] = {0, 1, 2, 2, 3, 0};
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@@ -83,7 +83,7 @@ void rse_graphics_test_function(void)
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tex_id_2
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tex_id_2
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});
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});
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rse_print_text("Hello World!", (struct vec3_t){-1.0f, 1.0f, 0.0f}, 0.3f);
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rse_print_text("Hello World!", (struct vec3_t){-1.0f, 0.0f, 0.0f}, 0.3f);
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}
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}
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rse_err_t rse_graphics_run(void)
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rse_err_t rse_graphics_run(void)
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+12
-1
@@ -22,6 +22,17 @@ struct vec3_t {
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float z;
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float z;
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};
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};
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/**
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* @brief 4 points vector, useful for colors with alpha channel
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*
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*/
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struct vec4_t {
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float x;
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float y;
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float z;
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float w;
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};
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/* 4x4 matrix.
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/* 4x4 matrix.
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* [x_1 | x_2 | x_3 | x_4]
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* [x_1 | x_2 | x_3 | x_4]
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* [y_1 | y_2 | y_3 | y_4]
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* [y_1 | y_2 | y_3 | y_4]
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@@ -119,4 +130,4 @@ struct mat4_t rse_math_perspective(float fovy_rad, float aspect_ratio, float z_n
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*/
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*/
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struct mat4_t rse_math_rotate(struct mat4_t matrix, float radians, struct vec3_t rotation_vector);
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struct mat4_t rse_math_rotate(struct mat4_t matrix, float radians, struct vec3_t rotation_vector);
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#endif /* RSE_MATH_H */
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#endif /* RSE_MATH_H */
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@@ -98,16 +98,16 @@ rse_err_t rse_fonts_load_from_file(const char* file_path)
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}
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}
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font_vertices[0] = (struct rse_vertex_t) {
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font_vertices[0] = (struct rse_vertex_t) {
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{g_fonts_data[iter].bearing_x, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}
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{g_fonts_data[iter].bearing_x, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}
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};
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};
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font_vertices[1] = (struct rse_vertex_t) {
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font_vertices[1] = (struct rse_vertex_t) {
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{g_fonts_data[iter].bearing_x + g_fonts_data[iter].width, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}
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{g_fonts_data[iter].bearing_x + g_fonts_data[iter].width, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}
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};
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};
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font_vertices[2] = (struct rse_vertex_t) {
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font_vertices[2] = (struct rse_vertex_t) {
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{g_fonts_data[iter].bearing_x + g_fonts_data[iter].width, g_fonts_data[iter].height, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}
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{g_fonts_data[iter].bearing_x + g_fonts_data[iter].width, g_fonts_data[iter].height, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}
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};
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};
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font_vertices[3] = (struct rse_vertex_t) {
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font_vertices[3] = (struct rse_vertex_t) {
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{g_fonts_data[iter].bearing_x, g_fonts_data[iter].height, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}
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{g_fonts_data[iter].bearing_x, g_fonts_data[iter].height, 0.0f}, {1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}
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};
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};
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g_fonts_data[iter].mesh_id = create_mesh(font_vertices, font_indices, 8, 6);
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g_fonts_data[iter].mesh_id = create_mesh(font_vertices, font_indices, 8, 6);
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@@ -139,7 +139,7 @@ rse_err_t rse_print_text(const char* text, struct vec3_t position, float font_si
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charactet_code = (size_t)text[iter] - FONT_START_CHARACTER;
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charactet_code = (size_t)text[iter] - FONT_START_CHARACTER;
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x_pos = position.x + advance - (g_fonts_data[charactet_code].bearing_x * scale);
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x_pos = position.x + advance - (g_fonts_data[charactet_code].bearing_x * scale);
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y_pos = position.y - (g_fonts_data[charactet_code].bearing_y * scale);
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y_pos = position.y - (g_fonts_data[charactet_code].bearing_y * scale);
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create_mesh_instance(g_fonts_data[charactet_code].mesh_id, (struct rse_instance_data_t){
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create_mesh_instance(g_fonts_data[charactet_code].mesh_id, (struct rse_instance_data_t){
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{x_pos, y_pos, 0.0f},
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{x_pos, y_pos, 0.0f},
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{0.0f, 0.0f, rse_math_deg_to_radians(0.0f)},
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{0.0f, 0.0f, rse_math_deg_to_radians(0.0f)},
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@@ -259,7 +259,7 @@ rse_err_t rse_add_vertices(uint16_t mesh_id,
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index_data->buffer_offset = index_buffer->allocated_size;
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index_data->buffer_offset = index_buffer->allocated_size;
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index_buffer->allocated_size += indices_size;
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index_buffer->allocated_size += indices_size;
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vmaDestroyBuffer(g_vulkan_state.allocator, staging_buffer.buffer, staging_buffer.allocation);
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destroy_buffer(&staging_buffer);
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draw_indirect_command.indexCount = vertex_data->count;
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draw_indirect_command.indexCount = vertex_data->count;
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draw_indirect_command.instanceCount = 0;
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draw_indirect_command.instanceCount = 0;
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@@ -295,7 +295,7 @@ rse_err_t update_mesh_instances(uint16_t mesh_id, struct rse_instance_data_t* in
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instance_size,
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instance_size,
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instance_buffer->allocated_size);
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instance_buffer->allocated_size);
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vmaDestroyBuffer(g_vulkan_state.allocator, staging_buffer.buffer, staging_buffer.allocation);
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destroy_buffer(&staging_buffer);
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instance_buffer->allocated_size += instance_size;
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instance_buffer->allocated_size += instance_size;
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@@ -29,7 +29,7 @@ extern struct rse_vulkan_state_t g_vulkan_state;
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struct rse_vertex_t
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struct rse_vertex_t
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{
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{
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struct vec3_t pos;
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struct vec3_t pos;
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struct vec3_t color;
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struct vec4_t color;
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struct vec3_t tex_coords;
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struct vec3_t tex_coords;
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};
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};
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@@ -57,7 +57,7 @@ static VkVertexInputAttributeDescription* get_attribute_descriptions()
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attribute_descriptions[1].binding = 0;
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attribute_descriptions[1].binding = 0;
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attribute_descriptions[1].location = 1; /* inColor in shader.vert */
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attribute_descriptions[1].location = 1; /* inColor in shader.vert */
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attribute_descriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
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attribute_descriptions[1].format = VK_FORMAT_R32G32B32A32_SFLOAT;
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attribute_descriptions[1].offset = offsetof(struct rse_vertex_t, color);
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attribute_descriptions[1].offset = offsetof(struct rse_vertex_t, color);
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attribute_descriptions[2].binding = 0;
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attribute_descriptions[2].binding = 0;
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@@ -640,7 +640,7 @@ static void fill_color_blend_state_info(VkPipelineColorBlendStateCreateInfo* col
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color_blending->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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color_blending->sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
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color_blending->pNext = NULL;
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color_blending->pNext = NULL;
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color_blending->flags = 0U;
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color_blending->flags = 0U;
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color_blending->logicOpEnable = VK_TRUE;
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color_blending->logicOpEnable = VK_FALSE;
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color_blending->logicOp = VK_LOGIC_OP_COPY;
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color_blending->logicOp = VK_LOGIC_OP_COPY;
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color_blending->attachmentCount = 1U;
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color_blending->attachmentCount = 1U;
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color_blending->pAttachments = color_blend_attachment;
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color_blending->pAttachments = color_blend_attachment;
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