Add uniform buffers
This commit is contained in:
1 parent
a94e7a95f5
commit
cce4875329
3 files changed
+188
-19
No files matched your search
+7
-1
@@ -1,11 +1,17 @@
|
||||
#version 450
|
||||
|
||||
layout(binding = 0) uniform UniformBufferObject {
|
||||
mat4 model;
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
} ubo;
|
||||
|
||||
layout(location = 0) in vec2 inPosition;
|
||||
layout(location = 1) in vec3 inColor;
|
||||
|
||||
layout(location = 0) out vec3 fragColor;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(inPosition, 0.0, 1.0);
|
||||
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
|
||||
fragColor = inColor;
|
||||
}
|
||||
Reference in new issue
Block a user