Add uniform buffers

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Piotr Krygier committed 2023-03-08 14:36:30 +01:00
1 parent a94e7a95f5
commit cce4875329
3 files changed
+188 -19

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@@ -1,11 +1,17 @@
#version 450
layout(binding = 0) uniform UniformBufferObject {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}