Move back to C++

This commit is contained in:
Piotr Krygier committed 2022-07-05 16:03:31 -04:00
1 parent 4755371ffa
commit ce0c399810
13 files changed
+44 -83

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+104
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/**
* @file localeVulkan.h
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief Error messages for Vulkan initializers
* @version 0.1
* @date 2022-05-13
*
* @copyright Copyright (c) 2022
*
*/
#ifndef LOCALE_VULKAN_H
#define LOCALE_VULKAN_H
#include "localization.hpp"
enum Errors
{
VULKAN_INTANCE_INIT_FAILED,
VULKAN_NO_PHYSICAL_DEVICES,
VULKAN_NO_SUITABLE_PHYSICAL_DEVICES,
VULKAN_QUEUE_NOT_SUPPORTED,
VULKAN_FAILED_TO_CREATE_DEVICE,
VULKAN_ALLOCATOR_CREATION_FAILED,
VULKAN_COMMAND_POOL_CREATION_FAILED,
VULKAN_COMMAND_BUFFER_ALLOCATION_FAILED,
VULKAN_SURFACE_CREATION_FAILED,
VULKAN_SWAPCHAIN_CREATION_FAILED,
VULKAN_SWAPCHAIN_IMVIEW_CREATION_FAILED,
LAST_MESSAGE
};
const struct MessageString_t vulkanErrorMesssages[LAST_MESSAGE] =
{
{
38,
{/* VULKAN_INTANCE_INIT_FAILED */
"Vulkan instance initialization failed"
}
},
{
55,
{/* VULKAN_NO_PHYSICAL_DEVICES */
"No physical graphical physical devices found in system"
}
},
{
35,
{/* VULKAN_NO_SUITABLE_PHYSICAL_DEVICES */
"No suitable physical device found"
}
},
{
70,
{/* VULKAN_QUEUE_NOT_SUPPORTED */
"Selected physical device does not support required queue capabilities"
}
},
{
23,
{/* VULKAN_FAILED_TO_CREATE_DEVICE */
"Failed to create logical device"
}
},
{
41,
{/* VULKAN_ALLOCATOR_CREATION_FAILED */
"Failed to create Vulkan Memory Allocator"
}
},
{
30,
{/* VULKAN_COMMAND_POOL_CREATION_FAILED */
"Failed to create command pool"
}
},
{
35,
{/* VULKAN_COMMAND_BUFFER_ALLOCATION_FAILED */
"Failed to allocate command buffers"
}
},
{
32,
{/* VULKAN_SURFACE_CREATION_FAILED */
"Failed to create window surface"
}
},
{
27,
{/* VULKAN_SWAPCHAIN_CREATION_FAILED */
"Failed to create swapchain"
}
},
{
38,
{/* VULKAN_SWAPCHAIN_IMVIEW_CREATION_FAILED */
"Failed to create swapchain image view"
}
},
};
#endif
+41
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/**
* @file localeWindow.hxx
* @author Piotr Krygier (everyonencancode@gmail.com)
* @brief Error messages
* @version 0.1
* @date 2022-02-15
*
* @copyright Copyright (c) 2022
*
*/
#include "localization.h"
enum Errors
{
WINDOW_GLFW_INIT_FAILED,
WINDOW_VULKAN_NOT_SUPPORTED,
WINDOW_NOT_CREATED,
LAST_MESSAGE
};
const struct MessageString_t windowErrorMesssages[LAST_MESSAGE] =
{
{
17,
{/* WINDOW_GLFW_INIT_FAILED */
"GLFW init failed!"
}
},
{
22,
{/* WINDOW_VULKAN_NOT_SUPPORTED */
"Unable to load Vulkan"
}
},
{
31,
{/*WINDOW_NOT_CREATED*/
"Window context creation failed"
}}
};
+51
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/**
* @file localization.h
* @author Piotr Krygier (everyonencancode@gmail.com)
* @brief Simple localization header
* @version 0.1
* @date 2022-02-15
*
* @copyright Copyright (c) 2022
*
*/
#ifndef LOCALIZATION_H
#define LOCALIZATION_H
#include <stdlib.h>
#define SELECTED_LANGUAGE EN_US
#define LOCALIZE(string) string.message[SELECTED_LANGUAGE]
/**
* @brief Available languages
*
*/
enum Languages_t
{
EN_US = 0,
LAST_LANGUAGE
};
/**
* @brief
*
*/
struct MessageString_t
{
/**
* @brief Maximum message length. I.e. if French version is longer than English, use French length.
*
*/
size_t maxMessageLength;
/**
*
* @brief Array holding list of translations for specific message
*
*/
const char* const message[LAST_LANGUAGE];
};
#endif /* LOCALIZATION_H */
+90
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/**
* @file log.hxx
* @author Piotr Krygier (everyonencancode@gmail.com)
* @brief Logging interfaces
* @version 0.1
* @date 2022-02-11
*
* @copyright Copyright (c) 2022
*
*/
#ifndef LOG_H
#define LOG_H
#include <stdio.h>
/* Controls level of logging. TODO: Move this to cmake or some config */
#define LOG_LEVEL 6
#define LOG(level, ...) _LOG_##level(__VA_ARGS__)
#if LOG_LEVEL >= 1
#define _LOG_FATAL(...) __LOG(FATAL, __VA_ARGS__)
#else
#define _LOG_FATAL(...)
#endif
#if LOG_LEVEL >= 2
#define _LOG_ERROR(...) __LOG(ERROR, __VA_ARGS__)
#else
#define _LOG_ERROR(...)
#endif
#if LOG_LEVEL >= 3
#define _LOG_WARNING(...) __LOG(WARNING, __VA_ARGS__)
#else
#define _LOG_WARNING(...)
#endif
#if LOG_LEVEL >= 4
#define _LOG_INFO(...) __LOG(INFO, __VA_ARGS__)
#else
#define _LOG_INFO(...)
#endif
#if LOG_LEVEL >= 5
#define _LOG_DEBUG(...) __LOG(DEBUG, __VA_ARGS__)
#else
#define _LOG_DEBUG(...)
#endif
#if LOG_LEVEL >= 6
#define _LOG_TRACE(...) __LOG(TRACE, __VA_ARGS__)
#else
#define _LOG_TRACE(...)
#endif
/* Macro magic, that makes logging work. It's better than C++ solution anyway... */
#define _LOG_SIZEOF(...) __LOG_SIZEOF(__VA_ARGS__, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 0)
#define __LOG_SIZEOF(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17, a18, a19, a20, N, \
...) \
N
#define _LOG_EVAL(x) x
#define __LOG(level, ...) ___LOG(_LOG_SIZEOF(__VA_ARGS__), level, __VA_ARGS__)
#define ___LOG(n, ...) ____LOG(n, __VA_ARGS__)
#define ____LOG(n, ...) ____LOG##n(__VA_ARGS__)
#define ____LOG1(level, format) \
fprintf(stdout, \
"[" #level \
"]" \
"\t%s:%d\t" format "\n", \
__builtin_strrchr(__FILE__, '/') ? __builtin_strrchr(__FILE__, '/') + 1 : __FILE__, __LINE__)
#define ____LOG2(level, format, ...) \
fprintf(stdout, \
"[" #level \
"]" \
"\t%s:%d\t" format "\n", \
__builtin_strrchr(__FILE__, '/') ? __builtin_strrchr(__FILE__, '/') + 1 : __FILE__, __LINE__, __VA_ARGS__)
typedef enum
{
TRACE = 1,
DEBUG = 2,
INFO = 3,
WARNING = 4,
ERROR = 5,
FATAL = 6
} LogLevel;
#endif /* LOG_H */
+18
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/**
* @file vulkanBase.h
* @author Piotr Krygier (everyonecancode@gmail.com)
* @brief Vulkan wrapper functions used by other parts of Graphics component
* @version 0.1
* @date 2022-05-13
*
* @copyright Copyright (c) 2022
*
*/
#ifndef VULKAN_BASE_H
#define VULKAN_BASE_H
int initVulkan();
void deinitVulkan();
#endif /* VULKAN_BASE_H */
+45
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/**
* @file window.h
* @author Piotr Krygier (everyonencancode@gmail.com)
* @brief Window control system
* @version 0.1
* @date 2022-02-15
*
* @copyright Copyright (c) 2022
*
*/
#ifndef WINDOW_HANDLER_H
#define WINDOW_HANDLER_H
/* Vulkan header MUST be included before glfw */
#include <vulkan/vulkan.h>
#include <GLFW/glfw3.h>
/**
* @brief Initialize window
*
* @return uint16_t WINDOW_SUCCESS on success. Possible errors:
* WINDOW_VULKAN_NOT_LOADED
* WINDOW_WINDOW_NOT_CREATED
*
*/
uint16_t windowInit();
/**
* @brief Main window loop
*
* @return uint16_t WINDOW_SUCCESS or error code
*/
uint16_t windowLoop();
/**
* @brief Closes window and terminates GLFW
*
*/
void windowTerminate();
GLFWwindow* getWindowHandle();
#endif /* WINDOW_HANDLER_H */