Add depth buffering

This commit is contained in:
Piotr Krygier committed 2023-10-03 13:22:24 +02:00
1 parent 548ed57969
commit d328e38761
9 files changed
+323 -39

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+10 -9
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@@ -47,14 +47,15 @@ uint8_t rse_graphics_run(void)
tex_id_2 = rse_load_texture("../../test_image.png");
// FIXME: Temporary array of vertices, for testing purposes
struct rse_vertex_t vertices[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}},
{{-0.5f, 0.5f, 0.0f}, {1.0f, 0.0f, 1.0f}, {1.0f, 1.0f}}};
struct rse_vertex_t vertices2[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 1.0f}, {1.0f, 0.0f}},
{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f}},
{{0.5f, 0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 1.0f}},
{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 0.0f}, {1.0f, 1.0f}}};
struct rse_vertex_t vertices[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}},
{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
struct rse_vertex_t vertices2[] = {{{-0.5f, -0.5f, -0.5f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}},
{{0.5f, -0.5f, -0.5f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
{{0.5f, 0.5f, -0.5f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
{{-0.5f, 0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
// FIXME: Temporary array of vertices, for testing purposes
uint16_t indices[] = {0, 1, 2, 2, 3, 0};
@@ -68,7 +69,7 @@ uint8_t rse_graphics_run(void)
});
create_mesh_instance(mesh_id, (struct rse_instance_data_t){
{-1.0f, 0.0f, 0.0f},
{-1.0f, 0.0f, 0.3f},
{0.0f, 0.0f, 0.0f},
1.0f,
tex_id_2
+43
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@@ -29,6 +29,27 @@ static float scalar_cross_vec3(const struct vec3_t* vec1, const struct vec3_t* v
+(vec1->z * vec2->z);
}
// static struct mat4_t mat4_times_vector3_t(const struct mat4_t* mat, const struct vec3_t* vec)
// {
// /* We can't do that, mathematically speaking, but we can just assume that the 4th
// * element of vector is just 1. */
// struct mat4_t result = rse_math_uniform_mat4();
// result.x_1 = mat->x_1 * vec->x;
// result.x_2 = mat->x_2 * vec->y;
// result.x_3 = mat->x_3 * vec->z;
// result.y_1 = mat->y_1 * vec->x;
// result.y_2 = mat->y_2 * vec->y;
// result.y_3 = mat->y_3 * vec->z;
// result.z_1 = mat->z_1 * vec->x;
// result.z_2 = mat->z_2 * vec->y;
// result.z_3 = mat->z_3 * vec->z;
// return result;
// }
float rse_math_deg_to_radians(float degrees)
{
return degrees * (PI/180.0f);
@@ -122,5 +143,27 @@ struct mat4_t rse_math_look_at(const struct vec3_t* eye, const struct vec3_t* ce
result.w_3 = 0;
result.w_4 = 1;
return result;
}
struct mat4_t rse_math_rotate(struct mat4_t matrix, float radians, struct vec3_t rotation_vector)
{
struct mat4_t result = rse_math_uniform_mat4();
float cos = cosf(radians);
float sin = sinf(radians);
//TODO: Switch to quaternion
result.x_1 = cos + powf(rotation_vector.x, 2.0f) * (1 - cos);
result.x_2 = (rotation_vector.x * rotation_vector.y * (1 - cos)) - (rotation_vector.z * sin);
result.x_3 = (rotation_vector.x * rotation_vector.z * (1 - cos)) + (rotation_vector.y * sin);
result.y_1 = (rotation_vector.y * rotation_vector.x * (1 - cos)) + rotation_vector.z * sin;
result.y_2 = cos + (powf(rotation_vector.y, 2) * (1 - cos));
result.y_3 = (rotation_vector.y * rotation_vector.z * (1 - cos)) - (rotation_vector.x * sin);
result.z_1 = (rotation_vector.z * rotation_vector.x * (1 - cos)) - (rotation_vector.y * sin);
result.z_2 = (rotation_vector.z * rotation_vector.y * (1 - cos)) + (rotation_vector.x * sin);
result.z_3 = cos + (powf(rotation_vector.z, 2.0f) * (1 - cos));
return result;
}
+9
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@@ -113,6 +113,15 @@ struct mat4_t rse_math_look_at(const struct vec3_t* eye, const struct vec3_t* ce
*/
struct mat4_t rse_math_perspective(float fovy_rad, float aspect_ratio, float z_near, float z_far);
/**
* @brief Rotate matrix around vector for radians degrees
*
* @param matrix Matrix to rotate
* @param radians Degrees
* @param rotation_vector Rotation vector
* @return struct mat4_t resulting matrix
*/
struct mat4_t rse_math_rotate(struct mat4_t matrix, float radians, struct vec3_t rotation_vector);
#ifdef __cplusplus
}
#endif
+138
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@@ -37,8 +37,11 @@ struct rse_vulkan_image_t
extern struct rse_vulkan_state_t g_vulkan_state;
struct rse_vulkan_image_t g_texture_images[RSE_MAX_IMAGE_COUNT];
struct rse_vulkan_image_t g_depth_image;
VkSampler g_sampler;
static uint8_t create_sampler()
{
VkSamplerCreateInfo create_info = {0};
@@ -73,6 +76,117 @@ static uint8_t create_sampler()
return VULKAN_ERROR_NO_ERROR;
}
// static uint8_t has_stencil_component(VkFormat format) {
// return format == VK_FORMAT_D32_SFLOAT_S8_UINT || format == VK_FORMAT_D24_UNORM_S8_UINT;
// }
static VkFormat find_supported_format(const VkFormat* candidates,
size_t candidates_count,
VkImageTiling tiling,
VkFormatFeatureFlags features)
{
size_t i = 0U;
for (i = 0U; i < candidates_count; ++i) {
VkFormatProperties props;
vkGetPhysicalDeviceFormatProperties(g_vulkan_state.physical_device, candidates[i], &props);
if (tiling == VK_IMAGE_TILING_LINEAR && (props.linearTilingFeatures & features) == features) {
return candidates[i];
} else if (tiling == VK_IMAGE_TILING_OPTIMAL && (props.optimalTilingFeatures & features) == features) {
return candidates[i];
}
}
LOGE("Failed to find correct format");
//FIXME: Add error handling
return 0;
}
static uint8_t create_depth_resources()
{
uint8_t status = VULKAN_ERROR_NO_ERROR;
VkFormat depth_format = {0};
VkExtent3D image_extent = {0};
VkImageCreateInfo image_info = {0};
VmaAllocationCreateInfo alloc_create_info = {0};
VkImageViewCreateInfo image_view_create_info = {0};
VkSurfaceCapabilitiesKHR physical_device_surface_capabilities;
depth_format = find_depth_format();
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_vulkan_state.physical_device,
g_vulkan_state.surface,
&physical_device_surface_capabilities);
/*TODO: Remove boilerplate code */
image_extent.width = physical_device_surface_capabilities.currentExtent.width;
image_extent.height = physical_device_surface_capabilities.currentExtent.height;
image_extent.depth = 1U;
image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
image_info.pNext = NULL;
image_info.flags = 0U;
image_info.imageType = VK_IMAGE_TYPE_2D;
image_info.format = depth_format;
image_info.extent = image_extent;
image_info.mipLevels = 1U;
image_info.arrayLayers = 1U;
image_info.samples = VK_SAMPLE_COUNT_1_BIT; //TODO: Enable multisampling
image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
image_info.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; //TODO: Change if used by more than one queue family
image_info.queueFamilyIndexCount = 0U;
image_info.pQueueFamilyIndices = NULL;
image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
alloc_create_info.flags = 0U;
alloc_create_info.usage = VMA_MEMORY_USAGE_AUTO;
alloc_create_info.requiredFlags = 0U;
alloc_create_info.preferredFlags = 0U;
alloc_create_info.memoryTypeBits = 0U;
alloc_create_info.pool = NULL;
alloc_create_info.pUserData = NULL;
alloc_create_info.priority = 1.0f;
if (VK_SUCCESS != vmaCreateImage(g_vulkan_state.allocator,
&image_info,
&alloc_create_info,
&g_depth_image.image,
&g_depth_image.allocation,
&g_depth_image.allocation_info)) {
LOGF("Failed to create image");
return -1;
}
image_view_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
image_view_create_info.pNext = NULL;
image_view_create_info.flags = 0U;
image_view_create_info.image = g_depth_image.image;
image_view_create_info.viewType = VK_IMAGE_VIEW_TYPE_2D; /* 2D Texture */
image_view_create_info.format = depth_format;
image_view_create_info.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
image_view_create_info.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
image_view_create_info.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
image_view_create_info.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
image_view_create_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
image_view_create_info.subresourceRange.baseMipLevel = 0U;
image_view_create_info.subresourceRange.levelCount = 1U;
image_view_create_info.subresourceRange.baseArrayLayer = 0U;
image_view_create_info.subresourceRange.layerCount = 1U;
if (VK_SUCCESS != vkCreateImageView(g_vulkan_state.device,
&image_view_create_info,
NULL,
&g_depth_image.image_view)) {
LOGF(vulkan_error_messages[VULKAN_SWAPCHAIN_IMVIEW_CREATION_FAILED]);
return VULKAN_ERROR_SWAPCHAIN_IMVIEW_CREATION_FAILED;
}
return status;
}
static VkDeviceSize format_to_pixel_size(VkFormat format)
{
switch (format)
@@ -278,6 +392,7 @@ uint8_t init_vulkan_images()
// memset(g_texture_images, 0, sizeof(struct rse_vulkan_image_t) * RSE_MAX_IMAGE_COUNT);
STATUS_CHECK(create_sampler());
STATUS_CHECK(create_depth_resources());
return status;
}
@@ -323,6 +438,9 @@ void rse_destroy_textures()
vmaDestroyImage(g_vulkan_state.allocator, g_texture_images[i].image, g_texture_images[i].allocation);
}
}
vkDestroyImageView(g_vulkan_state.device, g_depth_image.image_view, NULL);
vmaDestroyImage(g_vulkan_state.allocator, g_depth_image.image, g_depth_image.allocation);
}
int8_t image_exists(uint8_t image_id) {
@@ -334,6 +452,12 @@ VkImageView rse_get_image_view(size_t image_id)
return g_texture_images[image_id].image_view;
}
VkImageView rse_get_depth_image_view()
{
return g_depth_image.image_view;
}
VkSampler rse_get_texture_sampler()
{
return g_sampler;
@@ -351,4 +475,18 @@ size_t get_textures_count()
}
return count;
}
VkFormat find_depth_format()
{
#define formats_count 3
VkFormat formats[formats_count] = {VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT};
return find_supported_format(
formats,
formats_count,
VK_IMAGE_TILING_OPTIMAL,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
);
#undef formats_count
}
+4
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@@ -75,4 +75,8 @@ int8_t image_exists(uint8_t image_id);
*/
size_t get_textures_count();
VkFormat find_depth_format();
VkImageView rse_get_depth_image_view();
#endif /* RSE_TEXTURE_H */
+12 -4
View File
@@ -202,6 +202,7 @@ void update_uniform_buffers()
struct vec3_t eye = {0};
struct vec3_t center = {0};
struct vec3_t up = {0};
struct vec3_t rotation_vec = {1.0f, 0.0f, 0.0f};
float fovy;
float z_near;
float z_far;
@@ -214,7 +215,7 @@ void update_uniform_buffers()
z_near = 0.1f;
z_far = 20.0f;
ubo.model = rse_math_uniform_mat4();
ubo.model = rse_math_rotate(rse_math_uniform_mat4(), rse_math_deg_to_radians(0.0f), rotation_vec);
ubo.view = rse_math_look_at(&eye, &center, &up);
ubo.proj = rse_math_perspective(fovy,
g_vulkan_state.swapchain_extent.width / (float)g_vulkan_state.swapchain_extent.height,
@@ -330,13 +331,20 @@ uint8_t record_command_buffer(uint32_t image_index)
{
VkCommandBuffer command_buffer = g_vulkan_state.command_buffers[g_vulkan_state.current_frame];
VkCommandBufferBeginInfo begin_info = {};
VkClearValue clear_color = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
VkRenderPassBeginInfo render_pass_info = {};
VkViewport viewport = {};
VkRect2D scissor = {};
VkDeviceSize offsets[] = {0};
VkClearValue clear_values[2] = {}; //For color and depth stencil
size_t i = 0U;
clear_values[0].color.float32[0] = 0.0f;
clear_values[0].color.float32[1] = 0.0f;
clear_values[0].color.float32[2] = 0.0f;
clear_values[1].depthStencil.depth = 1.0f;
clear_values[1].depthStencil.stencil = 0.0f;
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.flags = 0;
begin_info.pInheritanceInfo = NULL;
@@ -352,8 +360,8 @@ uint8_t record_command_buffer(uint32_t image_index)
render_pass_info.renderArea.offset.x = 0;
render_pass_info.renderArea.offset.y = 0;
render_pass_info.renderArea.extent = g_vulkan_state.swapchain_extent;
render_pass_info.clearValueCount = 1;
render_pass_info.pClearValues = &clear_color;
render_pass_info.clearValueCount = 2;
render_pass_info.pClearValues = clear_values;
vkCmdBeginRenderPass(command_buffer, &render_pass_info, VK_SUBPASS_CONTENTS_INLINE);
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_vulkan_state.graphics_pipeline);
+68 -25
View File
@@ -220,10 +220,26 @@ uint8_t create_swapchain_image_views()
*/
uint8_t create_render_pass()
{
VkAttachmentDescription attachments[2] = {};
VkAttachmentDescription color_attachment = {};
VkAttachmentReference color_attachment_ref = {};
VkSubpassDescription subpass = {};
VkRenderPassCreateInfo renderpass_info = {};
VkAttachmentDescription depth_attachment = {};
VkAttachmentReference depth_attachment_ref = {};
VkSubpassDependency dependency = {};
depth_attachment.format = find_depth_format();
depth_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
depth_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depth_attachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depth_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depth_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depth_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
depth_attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depth_attachment_ref.attachment = 1;
depth_attachment_ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
color_attachment.flags = 0U;
color_attachment.format = IMAGE_FORMAT;
@@ -241,12 +257,26 @@ uint8_t create_render_pass()
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_attachment_ref;
subpass.pDepthStencilAttachment = &depth_attachment_ref;
attachments[0] = color_attachment;
attachments[1] = depth_attachment;
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
renderpass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderpass_info.attachmentCount = 1;
renderpass_info.pAttachments = &color_attachment;
renderpass_info.attachmentCount = 2;
renderpass_info.pAttachments = attachments;
renderpass_info.subpassCount = 1;
renderpass_info.pSubpasses = &subpass;
renderpass_info.dependencyCount = 1;
renderpass_info.pDependencies = &dependency;
if (VK_SUCCESS != vkCreateRenderPass(g_vulkan_state.device, &renderpass_info, NULL, &g_vulkan_state.render_pass)) {
LOGF(vulkan_error_messages[VULKAN_RENDERPASS_CREATION_FAILED]);
@@ -340,6 +370,7 @@ uint8_t create_graphics_pipeline()
VkPipelineMultisampleStateCreateInfo multisampling = {};
VkPipelineColorBlendStateCreateInfo color_blending = {};
VkPipelineDynamicStateCreateInfo dynamic_state = {};
VkPipelineDepthStencilStateCreateInfo depth_stencil = {};
STATUS_CHECK(fill_shader_stages(shader_stages));
fill_vertex_input_info(&vertex_input_info);
@@ -350,29 +381,41 @@ uint8_t create_graphics_pipeline()
fill_color_blend_state_info(&color_blending);
fill_dynamic_pipeline_state_info(&dynamic_state);
VkGraphicsPipelineCreateInfo pipelineInfo = {};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.pNext = NULL;
pipelineInfo.flags = 0U;
pipelineInfo.stageCount = SHADER_MODULES_COUNT;
pipelineInfo.pStages = shader_stages;
pipelineInfo.pVertexInputState = &vertex_input_info;
pipelineInfo.pInputAssemblyState = &input_assembly;
pipelineInfo.pTessellationState = NULL;
pipelineInfo.pViewportState = &viewport_state;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pDepthStencilState = NULL;
pipelineInfo.pColorBlendState = &color_blending;
pipelineInfo.pDynamicState = &dynamic_state;
pipelineInfo.layout = g_vulkan_state.pipeline_layout;
pipelineInfo.renderPass = g_vulkan_state.render_pass;
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
pipelineInfo.basePipelineIndex = -1;
//TODO: Move to another function
depth_stencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depth_stencil.depthTestEnable = VK_TRUE;
depth_stencil.depthWriteEnable = VK_TRUE;
depth_stencil.depthCompareOp = VK_COMPARE_OP_LESS;
depth_stencil.depthBoundsTestEnable = VK_FALSE;
depth_stencil.minDepthBounds = 0.0f; // Optional
depth_stencil.maxDepthBounds = 1.0f; // Optional
depth_stencil.stencilTestEnable = VK_FALSE;
// depth_stencil.front = {0}; // Optional
// depth_stencil.back = {0}; // Optional
VkGraphicsPipelineCreateInfo pipeline_info = {};
pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipeline_info.pNext = NULL;
pipeline_info.flags = 0U;
pipeline_info.stageCount = SHADER_MODULES_COUNT;
pipeline_info.pStages = shader_stages;
pipeline_info.pVertexInputState = &vertex_input_info;
pipeline_info.pInputAssemblyState = &input_assembly;
pipeline_info.pTessellationState = NULL;
pipeline_info.pViewportState = &viewport_state;
pipeline_info.pRasterizationState = &rasterizer;
pipeline_info.pMultisampleState = &multisampling;
pipeline_info.pDepthStencilState = &depth_stencil;
pipeline_info.pColorBlendState = &color_blending;
pipeline_info.pDynamicState = &dynamic_state;
pipeline_info.layout = g_vulkan_state.pipeline_layout;
pipeline_info.renderPass = g_vulkan_state.render_pass;
pipeline_info.subpass = 0;
pipeline_info.basePipelineHandle = VK_NULL_HANDLE;
pipeline_info.basePipelineIndex = -1;
if (VK_SUCCESS !=
vkCreateGraphicsPipelines(g_vulkan_state.device, VK_NULL_HANDLE, 1, &pipelineInfo, NULL, &g_vulkan_state.graphics_pipeline)) {
vkCreateGraphicsPipelines(g_vulkan_state.device, VK_NULL_HANDLE, 1, &pipeline_info, NULL, &g_vulkan_state.graphics_pipeline)) {
LOGF(vulkan_error_messages[VULKAN_GRAPHICSPIPELINE_CREATION_FAILED]);
status = VULKAN_ERROR_GRAPHICSPIPELINE_CREATION_FAILED;
}
@@ -395,12 +438,12 @@ uint8_t create_framebuffers()
g_vulkan_state.swapchain_framebuffers = malloc(sizeof(VkFramebuffer) * g_swapchain_images_count);
for (size_t i = 0; i < g_swapchain_images_count; i++) {
VkImageView attachments[] = {g_vulkan_state.swapchain_image_views[i]};
VkImageView attachments[] = {g_vulkan_state.swapchain_image_views[i], rse_get_depth_image_view()};
VkFramebufferCreateInfo framebufferInfo = {};
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.renderPass = g_vulkan_state.render_pass;
framebufferInfo.attachmentCount = 1;
framebufferInfo.attachmentCount = 2;
framebufferInfo.pAttachments = attachments;
framebufferInfo.width = g_vulkan_state.swapchain_extent.width;
framebufferInfo.height = g_vulkan_state.swapchain_extent.height;