[WIP] Add render text functionality
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@@ -54,7 +54,6 @@ uint16_t create_mesh(struct rse_vertex_t* vertices,
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if(iter >= MAX_MESH_NUMBER) {
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LOGE(vulkan_messages[VULKAN_MESH_NO_FREE]);
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/* TODO: Add error handling */
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return MAX_MESH_NUMBER;
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}
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+13
-11
@@ -43,13 +43,13 @@ void rse_graphics_test_function(void)
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LOGE("Failed to do something. Check error messages. Error: %d", status);
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return;
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}
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(rse_fonts_initialize());
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(rse_fonts_load_from_file("/usr/share/fonts/JetBrainsMonoNerdFont/JetBrainsMonoNerdFont-Medium.ttf"));
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rse_fonts_initialize();
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rse_fonts_load_from_file("/usr/share/fonts/JetBrainsMonoNerdFont/JetBrainsMonoNerdFont-Medium.ttf");
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// FIXME: Temporary array of vertices, for testing purposes
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struct rse_vertex_t vertices[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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{{0.5f, -0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
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{{0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
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struct rse_vertex_t vertices[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}},
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{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
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{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
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{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
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struct rse_vertex_t vertices2[] = {{{-0.5f, -0.5f, -0.5f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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@@ -60,28 +60,30 @@ void rse_graphics_test_function(void)
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// FIXME: Temporary array of vertices, for testing purposes
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uint16_t indices[] = {0, 1, 2, 2, 3, 0};
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uint16_t mesh_id = create_mesh(vertices, indices, 8, 6);
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uint16_t mesh_id = create_mesh(vertices, indices, 6, 6);
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create_mesh_instance(mesh_id, (struct rse_instance_data_t){
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{0.0f, 0.0f, 0.0f},
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{0.0f, 0.0f, rse_math_deg_to_radians(45.0f)},
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1.0f,
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4
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tex_id_2
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});
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create_mesh_instance(mesh_id, (struct rse_instance_data_t){
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{-1.0f, 0.0f, 0.3f},
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{0.0f, 0.0f, 0.0f},
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1.0f,
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49
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tex_id_2
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});
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mesh_id = create_mesh(vertices2, indices, 8, 6);
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mesh_id = create_mesh(vertices2, indices, 6, 6);
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create_mesh_instance(mesh_id, (struct rse_instance_data_t){
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{0.0f, 1.0f, 0.0f},
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{2.0f, 1.0f, 0.0f},
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{0.0f, 0.0f, rse_math_deg_to_radians(0.0f)},
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1.0f,
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33
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tex_id_2
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});
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rse_print_text("Ai");
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}
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rse_err_t rse_graphics_run(void)
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@@ -17,15 +17,20 @@
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/* Load only ASCII characters that are needed. TODO: Add unicode characters */
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#define FONT_CHARACTERS_COUNT 94
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#define FONT_START_CHARACTER 33U
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#define FONT_SIZE 200
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/* Use this to scale font to 0.0 <-> 1.0 range */
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#define FONT_SCALING 1.0f/FONT_SIZE
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struct font_data_t {
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uint16_t mesh_id;
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uint16_t texture_id;
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uint16_t width;
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uint16_t height;
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uint16_t bearing_x;
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uint16_t bearing_y;
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uint16_t advance;
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float width;
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float height;
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float bearing_x;
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float bearing_y;
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int advance;
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};
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struct font_data_t g_fonts_data[FONT_CHARACTERS_COUNT];
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@@ -53,7 +58,7 @@ rse_err_t rse_fonts_load_from_file(const char* file_path)
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FT_Face face;
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size_t iter = 0U;
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struct rse_vertex_t font_vertices[4];
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const uint16_t font_indices[] = {0, 1, 2, 2, 3, 0};
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uint16_t font_indices[] = {0, 1, 2, 2, 3, 0};
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error = FT_New_Face(g_library, file_path, 0, &face);
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@@ -62,8 +67,8 @@ rse_err_t rse_fonts_load_from_file(const char* file_path)
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return FONT_ERROR_LOAD_FAILED;
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}
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/* By default we set font size to 200px. TODO: change later? It looks OK though.. It looks OK though.... */
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error = FT_Set_Pixel_Sizes(face, 0, 200);
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/* By default we set font size to FONT_SIZE.*/
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error = FT_Set_Pixel_Sizes(face, 0, FONT_SIZE);
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if (error) {
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LOGF(font_messages[FONT_CHANGE_SIZE_FAILED]);
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@@ -73,7 +78,7 @@ rse_err_t rse_fonts_load_from_file(const char* file_path)
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/* Convert font face to textured image */
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/* Loading only needed ascii characters, from 40 (space) to 126 (~) */
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for (iter = 0U; iter < face->num_glyphs && iter < FONT_CHARACTERS_COUNT; ++iter) {
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error = FT_Load_Char(face, iter + 33U, FT_LOAD_RENDER);
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error = FT_Load_Char(face, iter + FONT_START_CHARACTER, FT_LOAD_RENDER);
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if (error) {
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LOGF(font_messages[FONT_LOAD_GLYPH_FAILED]);
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@@ -86,16 +91,27 @@ rse_err_t rse_fonts_load_from_file(const char* file_path)
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g_fonts_data[iter].bearing_y = face->glyph->bitmap_top;
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g_fonts_data[iter].advance = face->glyph->advance.x;
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LOGI("Width: %f, advance: %f", g_fonts_data[iter].width, g_fonts_data[iter].advance);
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font_vertices[0] = (struct rse_vertex_t) {
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{0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}
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{g_fonts_data[iter].bearing_x, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}
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};
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font_vertices[1] = (struct rse_vertex_t) {
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{0.0f, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}
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{g_fonts_data[iter].bearing_x + g_fonts_data[iter].width, 0.0f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}
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};
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font_vertices[2] = (struct rse_vertex_t) {
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{g_fonts_data[iter].bearing_x + g_fonts_data[iter].width, g_fonts_data[iter].height, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}
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};
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font_vertices[3] = (struct rse_vertex_t) {
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{g_fonts_data[iter].bearing_x, g_fonts_data[iter].height, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}
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};
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g_fonts_data[iter].mesh_id = create_mesh(font_vertices, font_indices, 8, 6);
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STATUS_CHECK(rse_load_texture_from_bitmat(face->glyph->bitmap.buffer,
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face->glyph->bitmap.width,
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face->glyph->bitmap.rows,
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&g_fonts_data[iter].texture_id, VK_FORMAT_R8_UNORM));
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}
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return status;
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}
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@@ -103,7 +119,23 @@ rse_err_t rse_fonts_load_from_file(const char* file_path)
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rse_err_t rse_print_text(const char* text)
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{
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rse_err_t status = RSE_ERROR_NO_ERROR;
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size_t iter = 0U;
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size_t charactet_code = 0U;
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float advance = 0.0f;
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for (iter = 0U; iter < strlen(text); ++iter) {
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charactet_code = (size_t)text[iter] - FONT_START_CHARACTER;
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create_mesh_instance(g_fonts_data[charactet_code].mesh_id, (struct rse_instance_data_t){
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{advance, 0.0f, 0.0f},
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{0.0f, 0.0f, rse_math_deg_to_radians(0.0f)},
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FONT_SCALING,
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g_fonts_data[charactet_code].texture_id
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});
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advance += (g_fonts_data[charactet_code].advance >> 6) * FONT_SCALING;
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LOGI("Advance: %f", advance);
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}
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return status;
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}
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@@ -18,5 +18,6 @@
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rse_err_t rse_fonts_initialize(void);
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rse_err_t rse_fonts_load_from_file(const char* file_path);
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rse_err_t rse_print_text(const char* text);
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#endif // !RSE_TEXT_RENDERER_H_
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@@ -198,7 +198,7 @@ void update_uniform_buffers()
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float z_near;
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float z_far;
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eye.z = 5.0f;
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eye.z = -5.0f;
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up.y = 1.0f;
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@@ -261,7 +261,7 @@ rse_err_t rse_add_vertices(uint16_t mesh_id,
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vmaDestroyBuffer(g_vulkan_state.allocator, staging_buffer.buffer, staging_buffer.allocation);
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draw_indirect_command.indexCount = 6;
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draw_indirect_command.indexCount = vertex_data->count;
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draw_indirect_command.instanceCount = 0;
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draw_indirect_command.firstIndex = 0;
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draw_indirect_command.vertexOffset = vertex_data->buffer_offset;
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@@ -373,7 +373,7 @@ rse_err_t record_command_buffer(uint32_t image_index)
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vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, g_vulkan_state.pipeline_layout, 0, 2,
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descriptor_sets, 0, NULL);
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for (i = 0; i < 2; ++i) {
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for (i = 0; i < MAX_MESH_NUMBER; ++i) {
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VkBuffer instance_buffer = {g_instance_buffers[i].buffer};
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vkCmdBindVertexBuffers(command_buffer, 1, 1, &instance_buffer, offsets);
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@@ -592,7 +592,7 @@ static void fill_rasterization_info(VkPipelineRasterizationStateCreateInfo* rast
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rasterizer->rasterizerDiscardEnable = VK_FALSE; /* Disable/Enable output to framebuffer*/
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rasterizer->polygonMode = VK_POLYGON_MODE_FILL;
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rasterizer->cullMode = VK_CULL_MODE_BACK_BIT;
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rasterizer->frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
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rasterizer->frontFace = VK_FRONT_FACE_CLOCKWISE;
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rasterizer->depthBiasEnable = VK_FALSE;
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rasterizer->depthBiasConstantFactor = 0.0f;
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rasterizer->depthBiasClamp = 0.0f;
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