Replace uniform with storage buffer for instances
Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
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@@ -5,7 +5,6 @@
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#include <SDL3/SDL_render.h>
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#include <cglm/util.h>
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#include <stdint.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <time.h>
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#include <vulkan/vulkan_core.h>
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@@ -203,14 +202,14 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
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STATUS_CHECK(sampler_create(context, &context->vulkan_handles.sampler));
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STATUS_CHECK(descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1));
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STATUS_CHECK(descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1));
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STATUS_CHECK(descriptor_pool_add_type(context, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, TEXTURES_COUNT));
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STATUS_CHECK(descriptor_pool_initialize(context));
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/* Normal rendering */
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STATUS_CHECK(descriptor_create_new_set(context, &descriptor_set_handle));
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STATUS_CHECK(
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descriptor_add_layout(&layout_bindings, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT));
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descriptor_add_layout(&layout_bindings, 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT));
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STATUS_CHECK(descriptor_add_layout(&layout_bindings,
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1,
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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@@ -223,7 +222,7 @@ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
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descriptor_set_handle,
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&context->render_targets[RENDER_TARGET_3D].instance_buffer,
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0,
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VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER));
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VK_DESCRIPTOR_TYPE_STORAGE_BUFFER));
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STATUS_CHECK(descriptor_attach_images(context,
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descriptor_set_handle,
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