Enable multiple buffers
Enables creation of multiple mesh objects in a single buffer. This is still WIP.
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c4734e99c2
commit
e06288320d
6 files changed
+188
-123
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@@ -4,6 +4,8 @@
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#include <queue>
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#include <memory>
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#include "vulkan_buffers.hpp"
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namespace rse::graphics::mesh
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{
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@@ -12,7 +14,9 @@ std::queue<uint16_t> free_ids;
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std::map<uint16_t, std::queue<uint16_t>> instance_free_ids;
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uint16_t create_mesh(std::vector<rse::graphics::vulkanbase::Vertex> vertices, std::vector<uint16_t> indices)
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uint16_t create_mesh(rse::graphics::vulkanbase::VulkanState& vulkan_state,
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std::vector<rse::graphics::vulkanbase::Vertex> vertices,
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std::vector<uint16_t> indices)
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{
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static uint16_t last_id = 0U;
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uint16_t assignable_id = 0U;
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@@ -30,10 +34,14 @@ uint16_t create_mesh(std::vector<rse::graphics::vulkanbase::Vertex> vertices, st
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indices
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));
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rse::graphics::vulkanbase::update_mesh_buffers(vulkan_state, vertices, indices);
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return assignable_id;
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}
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void create_mesh_instance(uint16_t mesh_id, InstanceData instance_data)
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void create_mesh_instance(rse::graphics::vulkanbase::VulkanState& vulkan_state,
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uint16_t mesh_id,
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InstanceData instance_data)
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{
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uint16_t instance_id = 0U;
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auto& instances = g_meshes[mesh_id].instances;
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@@ -50,6 +58,8 @@ void create_mesh_instance(uint16_t mesh_id, InstanceData instance_data)
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instance_id,
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instance_data
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);
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rse::graphics::vulkanbase::update_mesh_instances(vulkan_state, instance_data);
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}
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//TODO: Replace with something else. It will take to much time to do this each time we draw frame for all the objects
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@@ -17,8 +17,6 @@
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#include <vector>
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#include <map>
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#include <glm/glm.hpp>
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#include "vulkan_commons.hpp"
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namespace rse::graphics::mesh
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@@ -27,12 +25,6 @@ namespace rse::graphics::mesh
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/* Forward declarations */
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struct MeshInstance;
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struct InstanceData {
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glm::vec3 pos;
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glm::vec3 rot;
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float scale;
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};
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struct MeshInstance
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{
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uint32_t instance_id;
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@@ -55,7 +47,9 @@ struct Mesh
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* @param indices indices for mesh
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* @return uint16_t Mesh identifier. Can be useful for getting vertices, indices and instances
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*/
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uint16_t create_mesh(std::vector<rse::graphics::vulkanbase::Vertex> vertices, std::vector<uint16_t> indices);
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uint16_t create_mesh(rse::graphics::vulkanbase::VulkanState& vulkan_state,
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std::vector<rse::graphics::vulkanbase::Vertex> vertices,
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std::vector<uint16_t> indices);
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/**
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* @brief Create a instance for the selected mesh. Instance can have its own location, rotation and scale
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@@ -63,7 +57,9 @@ uint16_t create_mesh(std::vector<rse::graphics::vulkanbase::Vertex> vertices, st
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* @param mesh_id Mesh id
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* @param instance_data Transformation info
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*/
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void create_mesh_instance(uint16_t mesh_id, InstanceData instance_data);
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void create_mesh_instance(rse::graphics::vulkanbase::VulkanState& vulkan_state,
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uint16_t mesh_id,
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InstanceData instance_data);
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std::vector<rse::graphics::vulkanbase::Vertex> get_mesh_vertices(uint16_t mesh_id);
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std::vector<uint16_t> get_mesh_indices(uint16_t mesh_id);
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@@ -34,6 +34,11 @@ uint8_t RseGraphics::graphics_run(void)
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window::windowInit();
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if (0 != vulkanbase::initVulkan(vulkan_state))
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return -1;
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// FIXME: Temporary array of vertices, for testing purposes
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const std::vector<rse::graphics::vulkanbase::Vertex> vertices = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 1.0f}},
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{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 1.0f}},
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@@ -43,21 +48,18 @@ uint8_t RseGraphics::graphics_run(void)
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// FIXME: Temporary array of vertices, for testing purposes
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std::vector<uint16_t> indices = {0, 1, 2, 2, 3, 0};
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uint16_t mesh_id = rse::graphics::mesh::create_mesh(vertices, indices);
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rse::graphics::mesh::create_mesh_instance(mesh_id, rse::graphics::mesh::InstanceData(
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uint16_t mesh_id = rse::graphics::mesh::create_mesh(vulkan_state, vertices, indices);
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rse::graphics::mesh::create_mesh_instance(vulkan_state, mesh_id, rse::graphics::mesh::InstanceData(
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glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec3(0.0f, 0.0f, glm::radians(45.0f)),
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1.0f
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));
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rse::graphics::mesh::create_mesh_instance(mesh_id, rse::graphics::mesh::InstanceData(
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glm::vec3(-1.0f, 0.0f, 0.0f),
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glm::vec3(0.0f, 0.0f, 0.0f),
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1.0f
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));
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if (0 != vulkanbase::initVulkan(vulkan_state))
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return -1;
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// rse::graphics::mesh::create_mesh_instance(vulkan_state, mesh_id, rse::graphics::mesh::InstanceData(
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// glm::vec3(-1.0f, 0.0f, 0.0f),
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// glm::vec3(0.0f, 0.0f, 0.0f),
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// 1.0f
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// ));
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window::windowLoop(vulkan_state);
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+141
-101
@@ -14,6 +14,7 @@
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namespace rse::graphics::vulkanbase
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{
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#define MAX_VERTEX_BUFFER_SIZE 33554432 /* 32 MB*/
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using namespace locale::vulkan;
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@@ -27,9 +28,9 @@ using namespace locale::vulkan;
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// std::vector<uint16_t> indices = {0, 1, 2, 2, 3, 0};
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/* GPU visible buffer */
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Buffer gVertexBuffer = {};
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Buffer gIndexBuffer = {};
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Buffer gInstancesBuffer = {};
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std::vector<Buffer> gVertexBuffers = {};
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std::vector<Buffer> gIndexBuffers = {};
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std::vector<Buffer> gInstanceBuffers = {};
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/* CPU visible buffer. TODO: Do we need this global? */
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VkCommandPool gCommandPool = VK_NULL_HANDLE;
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@@ -37,8 +38,7 @@ VkCommandPool gCommandPool = VK_NULL_HANDLE;
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static uint8_t createBuffer(VulkanState& vulkan_state, const VkDeviceSize size, VkBufferUsageFlags bufferUsage, VmaMemoryUsage memoryUsage,
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const VmaAllocationCreateFlags allocationFlags, Buffer& buffer);
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static uint8_t copyBuffer(VulkanState& vulkan_state, VkBuffer src, VkBuffer dst, VkDeviceSize size);
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static uint8_t copyBuffer(VulkanState& vulkan_state, VkBuffer src, VkBuffer dst, VkDeviceSize size, VkDeviceSize dest_offset = 0);
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static uint8_t createCommandPools(VulkanState& vulkan_state);
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static uint8_t createVertexBuffer(VulkanState& vulkan_state);
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@@ -99,7 +99,7 @@ uint8_t createBuffer(VulkanState& vulkan_state, const VkDeviceSize size, VkBuffe
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* @param size Size of buffer to copy
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* @return uint8_t VULKAN_ERROR_NO_ERROR on success. Possible errors:
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*/
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uint8_t copyBuffer(VulkanState& vulkan_state, VkBuffer src, VkBuffer dst, VkDeviceSize size)
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uint8_t copyBuffer(VulkanState& vulkan_state, VkBuffer src, VkBuffer dst, VkDeviceSize size, VkDeviceSize dest_offset)
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{
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/* Vulkan buffers can only be copied using command buffers */
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VkBufferCopy copyRegion;
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@@ -120,7 +120,7 @@ uint8_t copyBuffer(VulkanState& vulkan_state, VkBuffer src, VkBuffer dst, VkDevi
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beginInfo.pInheritanceInfo = nullptr;
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copyRegion.srcOffset = 0;
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copyRegion.dstOffset = 0;
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copyRegion.dstOffset = dest_offset;
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copyRegion.size = size;
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submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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@@ -134,15 +134,19 @@ uint8_t copyBuffer(VulkanState& vulkan_state, VkBuffer src, VkBuffer dst, VkDevi
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submitInfo.pSignalSemaphores = nullptr;
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// FIXME: At result checks
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vkAllocateCommandBuffers(vulkan_state.device, &allocInfo, ©CommandBuffer);
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vkBeginCommandBuffer(copyCommandBuffer, &beginInfo);
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VkResult status;
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status = vkAllocateCommandBuffers(vulkan_state.device, &allocInfo, ©CommandBuffer);
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status = vkBeginCommandBuffer(copyCommandBuffer, &beginInfo);
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vkCmdCopyBuffer(copyCommandBuffer, src, dst, 1, ©Region);
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vkEndCommandBuffer(copyCommandBuffer);
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vkQueueSubmit(vulkan_state.graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
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status = vkEndCommandBuffer(copyCommandBuffer);
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status = vkQueueSubmit(vulkan_state.graphicsQueue, 1, &submitInfo, VK_NULL_HANDLE);
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/* TODO: Use fences to wait instead of idle */
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vkQueueWaitIdle(vulkan_state.graphicsQueue);
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status = vkQueueWaitIdle(vulkan_state.graphicsQueue);
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vkFreeCommandBuffers(vulkan_state.device, gCommandPool, 1, ©CommandBuffer);
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if (status != VK_SUCCESS) {
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return VULKAN_ERROR_NO_ERROR;
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}
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return VULKAN_ERROR_NO_ERROR;
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}
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@@ -181,41 +185,21 @@ uint8_t createCommandPools(VulkanState& vulkan_state)
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*/
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uint8_t createVertexBuffer(VulkanState& vulkan_state)
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{
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void* mappedData;
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VkDeviceSize bufferSize;
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Buffer staging_buffer;
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Buffer vertex_buffer;
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auto vertices = rse::graphics::mesh::get_mesh_vertices(0);
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bufferSize = sizeof(vertices[0]) * vertices.size();
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/* Creating staging buffer*/
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if (VK_SUCCESS != createBuffer(vulkan_state, bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
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VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, staging_buffer)) {
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LOGF << vulkanErrorMesssages[VULKAN_BUFFER_CREATION_FAILED];
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return VULKAN_ERROR_BUFFER_CREATION_FAILED;
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}
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bufferSize = MAX_VERTEX_BUFFER_SIZE;
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/* Create Vertex Buffer*/
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if (VK_SUCCESS != createBuffer(vulkan_state, bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0, /* Will not be mapped with vmaMapMemory */
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gVertexBuffer)) {
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vertex_buffer)) {
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LOGF << vulkanErrorMesssages[VULKAN_BUFFER_CREATION_FAILED];
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return VULKAN_ERROR_BUFFER_CREATION_FAILED;
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}
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/* Fill staging buffer */
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if (VK_SUCCESS != vmaMapMemory(vulkan_state.allocator, staging_buffer.allocation, &mappedData)) {
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LOGF << vulkanErrorMesssages[VULKAN_VERTEX_BUFFER_MAPPING_FAILED];
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return VULKAN_ERROR_VERTEX_BUFFER_MAPPING_FAILED;
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}
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memcpy(mappedData, vertices.data(), sizeof(Vertex) * vertices.size());
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vmaUnmapMemory(vulkan_state.allocator, staging_buffer.allocation);
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copyBuffer(vulkan_state, staging_buffer.buffer, gVertexBuffer.buffer, bufferSize);
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vmaDestroyBuffer(vulkan_state.allocator, staging_buffer.buffer, staging_buffer.allocation);
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vertex_buffer.allocated_size = 0;
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gVertexBuffers.push_back(std::move(vertex_buffer));
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return VULKAN_ERROR_NO_ERROR;
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}
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@@ -227,79 +211,43 @@ uint8_t createVertexBuffer(VulkanState& vulkan_state)
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*/
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uint8_t createIndexBuffer(VulkanState& vulkan_state)
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{
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void* mappedData;
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VkDeviceSize bufferSize;
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Buffer staging_buffer;
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Buffer index_buffer;
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auto indices = rse::graphics::mesh::get_mesh_indices(0);
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bufferSize = MAX_VERTEX_BUFFER_SIZE;
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bufferSize = sizeof(indices[0]) * indices.size();
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/* Creating staging buffer*/
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if (VK_SUCCESS != createBuffer(vulkan_state, bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
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VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, staging_buffer)) {
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LOGF << vulkanErrorMesssages[VULKAN_BUFFER_CREATION_FAILED];
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return VULKAN_ERROR_BUFFER_CREATION_FAILED;
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}
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/* Create Vertex Buffer*/
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/* Create Index Buffer*/
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if (VK_SUCCESS != createBuffer(vulkan_state, bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0, /* Will not be mapped with vmaMapMemory */
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gIndexBuffer)) {
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index_buffer)) {
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LOGF << vulkanErrorMesssages[VULKAN_BUFFER_CREATION_FAILED];
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return VULKAN_ERROR_BUFFER_CREATION_FAILED;
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}
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/* Fill staging buffer */
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if (VK_SUCCESS != vmaMapMemory(vulkan_state.allocator, staging_buffer.allocation, &mappedData)) {
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LOGF << vulkanErrorMesssages[VULKAN_VERTEX_BUFFER_MAPPING_FAILED];
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return VULKAN_ERROR_VERTEX_BUFFER_MAPPING_FAILED;
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}
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memcpy(mappedData, indices.data(), static_cast<size_t>(bufferSize));
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vmaUnmapMemory(vulkan_state.allocator, staging_buffer.allocation);
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copyBuffer(vulkan_state, staging_buffer.buffer, gIndexBuffer.buffer, bufferSize);
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vmaDestroyBuffer(vulkan_state.allocator, staging_buffer.buffer, staging_buffer.allocation);
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index_buffer.allocated_size = 0;
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gIndexBuffers.push_back(std::move(index_buffer));
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return VULKAN_ERROR_NO_ERROR;
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}
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uint8_t createInstancesBuffer(VulkanState& vulkan_state)
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uint8_t createInstanceBuffer(VulkanState& vulkan_state)
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{
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void* mappedData;
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VkDeviceSize bufferSize;
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Buffer staging_buffer;
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Buffer instance_buffer;
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auto instances = rse::graphics::mesh::get_instance_data_for_mesh(0);
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bufferSize = sizeof(instances[0]) * instances.size();
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bufferSize = MAX_VERTEX_BUFFER_SIZE;
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/* Creating staging buffer*/
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if (VK_SUCCESS != createBuffer(vulkan_state, bufferSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
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VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT, staging_buffer)) {
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LOGF << vulkanErrorMesssages[VULKAN_BUFFER_CREATION_FAILED];
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return VULKAN_ERROR_BUFFER_CREATION_FAILED;
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}
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/* Create Vertex Buffer*/
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/* Create Instance Buffer*/
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if (VK_SUCCESS != createBuffer(vulkan_state, bufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, 0, /* Will not be mapped with vmaMapMemory */
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gInstancesBuffer)) {
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instance_buffer)) {
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LOGF << vulkanErrorMesssages[VULKAN_BUFFER_CREATION_FAILED];
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return VULKAN_ERROR_BUFFER_CREATION_FAILED;
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}
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/* Fill staging buffer */
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if (VK_SUCCESS != vmaMapMemory(vulkan_state.allocator, staging_buffer.allocation, &mappedData)) {
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LOGF << vulkanErrorMesssages[VULKAN_VERTEX_BUFFER_MAPPING_FAILED];
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return VULKAN_ERROR_VERTEX_BUFFER_MAPPING_FAILED;
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}
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memcpy(mappedData, instances.data(), static_cast<size_t>(bufferSize));
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vmaUnmapMemory(vulkan_state.allocator, staging_buffer.allocation);
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copyBuffer(vulkan_state, staging_buffer.buffer, gInstancesBuffer.buffer, bufferSize);
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vmaDestroyBuffer(vulkan_state.allocator, staging_buffer.buffer, staging_buffer.allocation);
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instance_buffer.allocated_size = 0;
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gInstanceBuffers.push_back(std::move(instance_buffer));
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return VULKAN_ERROR_NO_ERROR;
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}
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@@ -342,7 +290,9 @@ uint8_t allocateCommandBuffers(VulkanState& vulkan_state)
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allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; /* TODO: When needed, add secondary command buffer */
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allocateInfo.commandBufferCount = SWAP_BUFFER_COUNT;
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if (VK_SUCCESS != vkAllocateCommandBuffers(vulkan_state.device, &allocateInfo, vulkan_state.pCommandBuffers.data())) {
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if (VK_SUCCESS != vkAllocateCommandBuffers(vulkan_state.device,
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&allocateInfo,
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vulkan_state.pCommandBuffers.data())) {
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LOGF << vulkanErrorMesssages[VULKAN_COMMAND_BUFFER_ALLOCATION_FAILED];
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return VULKAN_ERROR_COMMAND_BUFFER_ALLOCATION_FAILED;
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}
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@@ -360,12 +310,95 @@ void updateUniformBuffer(VulkanState& vulkan_state)
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// ubo.model = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f, 0.0f, 0.0f)) * glm::rotate(glm::mat4(1.0f), glm::radians(45.0f), glm::vec3(0.0f, 0.0f, 1.0f)) * glm::scale(glm::mat4(1.0f), glm::vec3(2, 1, 1));
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ubo.model = glm::mat4(1.0f);
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ubo.view = glm::lookAt(glm::vec3(0.0f, 0.0f, 5.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f));
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ubo.proj =
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glm::perspective(glm::radians(45.0f), vulkan_state.swapchainExtent.width / (float)vulkan_state.swapchainExtent.height, 0.1f, 20.0f);
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ubo.proj = glm::perspective(glm::radians(45.0f),
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vulkan_state.swapchainExtent.width / (float)vulkan_state.swapchainExtent.height,
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0.1f,
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20.0f);
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ubo.proj[1][1] *= -1; /* GLM was developed for OpenGL, where Y coordinate of the clip is inverted */
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memcpy(vulkan_state.uniformBuffers[vulkan_state.currentFrame].allocationInfo.pMappedData, &ubo, sizeof(ubo));
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}
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|
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uint8_t update_mesh_buffers(VulkanState& vulkan_state,
|
||||
const std::vector<rse::graphics::vulkanbase::Vertex>& vertices,
|
||||
const std::vector<uint16_t>& indices)
|
||||
{
|
||||
// void* mapped_data;
|
||||
Buffer staging_buffer;
|
||||
auto vertices_size = sizeof(vertices[0]) * vertices.size();
|
||||
auto indices_size = sizeof(indices[0]) * indices.size();
|
||||
|
||||
auto last_vertex_buffer = &gVertexBuffers[gVertexBuffers.size() - 1];
|
||||
auto last_index_buffer = &gIndexBuffers[gIndexBuffers.size() - 1];
|
||||
|
||||
/* Creating staging buffer*/
|
||||
if (VK_SUCCESS != createBuffer(vulkan_state,
|
||||
MAX_VERTEX_BUFFER_SIZE,
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
|
||||
VMA_ALLOCATION_CREATE_MAPPED_BIT
|
||||
| VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
staging_buffer)) {
|
||||
LOGF << vulkanErrorMesssages[VULKAN_BUFFER_CREATION_FAILED];
|
||||
return VULKAN_ERROR_BUFFER_CREATION_FAILED;
|
||||
}
|
||||
|
||||
/* Fill staging buffer with vertex data */
|
||||
memset(staging_buffer.allocationInfo.pMappedData, 0, MAX_VERTEX_BUFFER_SIZE);
|
||||
memcpy(staging_buffer.allocationInfo.pMappedData, vertices.data(), vertices_size);
|
||||
copyBuffer(vulkan_state,
|
||||
staging_buffer.buffer,
|
||||
last_vertex_buffer->buffer,
|
||||
vertices_size,
|
||||
last_vertex_buffer->allocated_size);
|
||||
|
||||
/* Fill staging buffer with index data */
|
||||
memset(staging_buffer.allocationInfo.pMappedData, 0, MAX_VERTEX_BUFFER_SIZE);
|
||||
memcpy(staging_buffer.allocationInfo.pMappedData, indices.data(), indices_size);
|
||||
copyBuffer(vulkan_state,
|
||||
staging_buffer.buffer,
|
||||
last_index_buffer->buffer,
|
||||
indices_size,
|
||||
last_index_buffer->allocated_size);
|
||||
|
||||
vmaDestroyBuffer(vulkan_state.allocator, staging_buffer.buffer, staging_buffer.allocation);
|
||||
|
||||
return VULKAN_ERROR_NO_ERROR;
|
||||
}
|
||||
|
||||
uint8_t update_mesh_instances(VulkanState& vulkan_state,
|
||||
rse::graphics::mesh::InstanceData& instance_data)
|
||||
{
|
||||
Buffer staging_buffer;
|
||||
|
||||
auto last_instance_buffer = &gInstanceBuffers[gInstanceBuffers.size() - 1];
|
||||
auto instance_size = sizeof(instance_data);
|
||||
|
||||
/* Creating staging buffer*/
|
||||
if (VK_SUCCESS != createBuffer(vulkan_state,
|
||||
MAX_VERTEX_BUFFER_SIZE,
|
||||
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
VMA_MEMORY_USAGE_AUTO_PREFER_HOST,
|
||||
VMA_ALLOCATION_CREATE_MAPPED_BIT
|
||||
| VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
staging_buffer)) {
|
||||
LOGF << vulkanErrorMesssages[VULKAN_BUFFER_CREATION_FAILED];
|
||||
return VULKAN_ERROR_BUFFER_CREATION_FAILED;
|
||||
}
|
||||
|
||||
memcpy(staging_buffer.allocationInfo.pMappedData, &instance_data, instance_size);
|
||||
copyBuffer(vulkan_state,
|
||||
staging_buffer.buffer,
|
||||
last_instance_buffer->buffer,
|
||||
instance_size,
|
||||
last_instance_buffer->allocated_size);
|
||||
|
||||
vmaDestroyBuffer(vulkan_state.allocator, staging_buffer.buffer, staging_buffer.allocation);
|
||||
|
||||
last_instance_buffer->allocated_size += instance_size;
|
||||
|
||||
return VULKAN_ERROR_NO_ERROR;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Records commands for provided command buffer
|
||||
*
|
||||
@@ -382,8 +415,6 @@ uint8_t recordCommandBuffer(VulkanState& vulkan_state, uint32_t imageIndex)
|
||||
VkRenderPassBeginInfo renderPassInfo{};
|
||||
VkViewport viewport{};
|
||||
VkRect2D scissor{};
|
||||
VkBuffer vertexBuffers[] = {gVertexBuffer.buffer};
|
||||
VkBuffer instanceBuffers[] = {gInstancesBuffer.buffer};
|
||||
VkDeviceSize offsets[] = {0};
|
||||
|
||||
auto indices = rse::graphics::mesh::get_mesh_indices(0);
|
||||
@@ -421,13 +452,20 @@ uint8_t recordCommandBuffer(VulkanState& vulkan_state, uint32_t imageIndex)
|
||||
scissor.extent = vulkan_state.swapchainExtent;
|
||||
vkCmdSetScissor(commandBuffer, 0, 1, &scissor);
|
||||
|
||||
vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
|
||||
vkCmdBindVertexBuffers(commandBuffer, 1, 1, instanceBuffers, offsets);
|
||||
vkCmdBindIndexBuffer(commandBuffer, gIndexBuffer.buffer, 0, VK_INDEX_TYPE_UINT16);
|
||||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vulkan_state.pipelineLayout, 0, 1,
|
||||
&vulkan_state.descriptorSets[vulkan_state.currentFrame], 0, nullptr);
|
||||
for (size_t i = 0; i < gVertexBuffers.size(); ++i) {
|
||||
VkBuffer vertexBuffers[] = {gVertexBuffers[i].buffer};
|
||||
VkBuffer indexBuffer = {gIndexBuffers[i].buffer};
|
||||
VkBuffer instanceBuffers[] = {gInstanceBuffers[i].buffer};
|
||||
|
||||
vkCmdDrawIndexed(commandBuffer, static_cast<uint32_t>(indices.size()), instances.size(), 0, 0, 0);
|
||||
/* TODO: Figure out the offset */
|
||||
vkCmdBindVertexBuffers(commandBuffer, 0, 1, vertexBuffers, offsets);
|
||||
vkCmdBindVertexBuffers(commandBuffer, 1, 1, instanceBuffers, offsets);
|
||||
vkCmdBindIndexBuffer(commandBuffer, indexBuffer, 0, VK_INDEX_TYPE_UINT16);
|
||||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, vulkan_state.pipelineLayout, 0, 1,
|
||||
&vulkan_state.descriptorSets[vulkan_state.currentFrame], 0, nullptr);
|
||||
|
||||
vkCmdDrawIndexed(commandBuffer, static_cast<uint32_t>(indices.size()), instances.size(), 0, 0, 0);
|
||||
}
|
||||
|
||||
vkCmdEndRenderPass(commandBuffer);
|
||||
|
||||
@@ -446,7 +484,7 @@ uint8_t create_buffers(VulkanState& vulkan_state)
|
||||
STATUS_CHECK(createCommandPools(vulkan_state));
|
||||
STATUS_CHECK(createVertexBuffer(vulkan_state));
|
||||
STATUS_CHECK(createIndexBuffer(vulkan_state));
|
||||
STATUS_CHECK(createInstancesBuffer(vulkan_state));
|
||||
STATUS_CHECK(createInstanceBuffer(vulkan_state));
|
||||
STATUS_CHECK(createUniformBuffers(vulkan_state));
|
||||
STATUS_CHECK(allocateCommandBuffers(vulkan_state));
|
||||
|
||||
@@ -464,9 +502,11 @@ void destroy_buffers(VulkanState& vulkan_state)
|
||||
vmaDestroyBuffer(vulkan_state.allocator, vulkan_state.uniformBuffers[i].buffer, vulkan_state.uniformBuffers[i].allocation);
|
||||
}
|
||||
|
||||
vmaDestroyBuffer(vulkan_state.allocator, gVertexBuffer.buffer, gVertexBuffer.allocation);
|
||||
vmaDestroyBuffer(vulkan_state.allocator, gIndexBuffer.buffer, gIndexBuffer.allocation);
|
||||
vmaDestroyBuffer(vulkan_state.allocator, gInstancesBuffer.buffer, gInstancesBuffer.allocation);
|
||||
for (size_t i = 0; i < gVertexBuffers.size(); ++i) {
|
||||
vmaDestroyBuffer(vulkan_state.allocator, gVertexBuffers[i].buffer, gVertexBuffers[i].allocation);
|
||||
vmaDestroyBuffer(vulkan_state.allocator, gIndexBuffers[i].buffer, gIndexBuffers[i].allocation);
|
||||
vmaDestroyBuffer(vulkan_state.allocator, gInstanceBuffers[i].buffer, gInstanceBuffers[i].allocation);
|
||||
}
|
||||
vkDestroyCommandPool(vulkan_state.device, gCommandPool, nullptr);
|
||||
}
|
||||
|
||||
|
||||
@@ -27,6 +27,12 @@ uint8_t create_buffers(VulkanState& vulkan_state);
|
||||
*/
|
||||
void updateUniformBuffer(VulkanState& vulkan_state);
|
||||
|
||||
uint8_t update_mesh_buffers(VulkanState& vulkan_state,
|
||||
const std::vector<rse::graphics::vulkanbase::Vertex>& vertices,
|
||||
const std::vector<uint16_t>& indices);
|
||||
|
||||
uint8_t update_mesh_instances(VulkanState& vulkan_state,
|
||||
rse::graphics::mesh::InstanceData& instance_data);
|
||||
/**
|
||||
* @brief Record commands for given image index
|
||||
*
|
||||
|
||||
@@ -65,6 +65,7 @@ struct Vertex
|
||||
*/
|
||||
struct Buffer
|
||||
{
|
||||
uint32_t allocated_size;
|
||||
VkBuffer buffer;
|
||||
VmaAllocation allocation;
|
||||
VmaAllocationInfo allocationInfo;
|
||||
@@ -101,4 +102,14 @@ struct VulkanState
|
||||
|
||||
} // namespace rse::graphics::vulkanbase
|
||||
|
||||
namespace rse::graphics::mesh
|
||||
{
|
||||
struct InstanceData {
|
||||
glm::vec3 pos;
|
||||
glm::vec3 rot;
|
||||
float scale;
|
||||
};
|
||||
|
||||
} // namespace rse::graphics::mesh
|
||||
|
||||
#endif
|
||||
Reference in new issue
Block a user