[WIP] Add descriptors and pipeline builder
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@@ -12,7 +12,7 @@ struct rse_graphics_context_t;
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* @param context Graphics context handle. Must be NULL!
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* @return rse_err_t RSE_ERROR_NO_ERROR on success
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*/
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rse_err_t rse_graphics_init(struct rse_graphics_context_t* context);
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rse_err_t rse_graphics_init(struct rse_graphics_context_t** context);
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/**
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* @brief Runs graphics engine. This has to be called after all objects are added to the scene
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