[WIP] Add descriptors and pipeline builder
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@@ -33,6 +33,7 @@
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#define MAX_DESCRIPTOR_SETS 16
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#define MAX_PIPELINE_COUNT 16
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#define MAX_DESCRIPTOR_POOLS_COUNT (16)
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RSE_LINKED_LIST_DEFINE(shader_module_list_t, VkShaderModule);
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@@ -91,7 +92,6 @@ struct pipeline_internal_t
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size_t descriptor_set_layouts_count;
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VkPipeline pipelines[MAX_PIPELINE_COUNT];
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VkPipelineLayout pipeline_layout;
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VkDescriptorSetLayout descriptor_set_layouts[MAX_DESCRIPTOR_SETS];
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};
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struct graphics_context_t
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