GLM works only for C++ and I plan on moving to back to C. There is
a C port, but it would be good for me to figure out vertex math myself.
Hence, my own library has been created.
Added simple python script that will load needed libraries into
the project folder structure. Most libraries are now not needed to be
present in development system.
Allows creation of instances of meshes and drawing all of them with
single draw call. Instances can have their own transformation data
(location, rotation and scale).