#ifndef RSE_GRAPHICS_H #define RSE_GRAPHICS_H #include #include "utilities/rse_commons.h" /** * @brief Initializes graphics backend. This has to be called before any new mesh, texture or any other object is * added * * @return rse_err_t RSE_ERROR_NO_ERROR on success */ rse_err_t rse_graphics_init(void); /** * @brief Runs graphics engine. This has to be called after all objects are added to the scene * * @return rse_err_t RSE_ERROR_NO_ERROR on success */ rse_err_t rse_graphics_run(void); /** * @brief Custom function for testing engine. Remove it whe releasing * */ void rse_graphics_test_function(void); #endif /* RSE_GRAPHICS_H */