#include #include "graphics/rse_graphics.h" #include "utilities/errors_common.h" #include "utilities/logger.h" #include "SDL3/SDL_thread.h" int main(int argc, char** argv) { rse_err_t status = RSE_ERROR_NO_ERROR; struct rse_graphics_context_t* context = NULL; SDL_Thread* graphics_task = NULL; (void)argc; (void)argv; STATUS_CHECK(rse_graphics_init(&context)); rse_graphics_test_function(context); graphics_task = SDL_CreateThread(rse_graphics_run, "graphics_task", (void*) context); if (NULL == graphics_task) { LOGE(_("Failed to create graphics task")); exit(1); } SDL_WaitThread(graphics_task, NULL); SDL_Quit(); return 0; }