/** * @file renderer.c * @author Piotr Krygier (everyonecancode@gmail.com) * @brief * @version 0.1 * @date 2025-10-15 * * @copyright Copyright (c) 2025 * */ #include "renderer.h" #include #include #include "src/graphics_context.h" #include "utilities/commons.h" #include "utilities/errors_common.h" rse_err_t renderer_get_new_id(struct graphics_context_t* context, uint32_t* id) { if (context->renderer_data.renderers_count >= RENDERER_MAX_COUNT) { SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Reached maximum number of renderers"); return RSE_ERROR_INTERNAL_ERROR; } *id = context->renderer_data.renderers_count++; return RSE_ERROR_NO_ERROR; } rse_err_t renderer_set_render_function(struct graphics_context_t* context, uint32_t renderer_id, renderer_function_t renderer_function) { context->renderer_data.renderers[renderer_id].render_function = renderer_function; return RSE_ERROR_NO_ERROR; }