#ifndef RSE_GRAPHICS_H #define RSE_GRAPHICS_H #include "utilities/commons.h" struct rse_graphics_context_t; /** * @brief Initializes graphics backend. This has to be called before any new mesh, texture or any other object is * added * * @param context Graphics context handle. Must be NULL! * @return rse_err_t RSE_ERROR_NO_ERROR on success */ rse_err_t rse_graphics_init(struct rse_graphics_context_t** context); /** * @brief Runs graphics engine. This has to be called after all objects are added to the scene * * @return rse_err_t RSE_ERROR_NO_ERROR on success */ int rse_graphics_run(void* arg); /** * @brief Custom function for testing engine. TODO: Remove it whe releasing * */ rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* context); #endif /* RSE_GRAPHICS_H */