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RedScarfEngine/graphics/rse_graphics.h
T
Piotr Krygier 493afb05e6 Initial commit
This is working repository now. I had to clean this up due to
my f_ups, that made this simple repo around 200MB large.

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
2026-02-10 10:24:45 +01:00

32 lines
810 B
C

#ifndef RSE_GRAPHICS_H
#define RSE_GRAPHICS_H
#include "utilities/commons.h"
struct rse_graphics_context_t;
/**
* @brief Initializes graphics backend. This has to be called before any new mesh, texture or any other object is
* added
*
* @param context Graphics context handle. Must be NULL!
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
rse_err_t rse_graphics_init(struct rse_graphics_context_t** context);
/**
* @brief Runs graphics engine. This has to be called after all objects are added to the scene
*
* @return rse_err_t RSE_ERROR_NO_ERROR on success
*/
int rse_graphics_run(void* arg);
/**
* @brief Custom function for testing engine. TODO: Remove it whe releasing
*
*/
rse_err_t rse_graphics_test_function(struct rse_graphics_context_t* context);
#endif /* RSE_GRAPHICS_H */