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RedScarfEngine/graphics/src/window.c
T
Piotr Krygier 493afb05e6 Initial commit
This is working repository now. I had to clean this up due to
my f_ups, that made this simple repo around 200MB large.

Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
2026-02-10 10:24:45 +01:00

66 lines
1.5 KiB
C

/**
* @file window.cxx
* @author Piotr Krygier (everyonencancode@gmail.com)
* @brief
* @version 0.1
* @date 2022-02-15
*
* @copyright Copyright (c) 2022
*
*/
#include "window.h"
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_timer.h>
#include <SDL3/SDL_video.h>
#include <stdint.h>
#include <stdio.h>
#include "utilities/commons.h"
#include "utilities/errors_common.h"
#include "vulkan/vulkan_core.h"
#include "vulkan_base.h"
rse_err_t window_init(SDL_Window** window_handle, bool* is_framebuffer_resized)
{
SDL_Init(SDL_INIT_VIDEO); // TODO: Move to initial phase of RSE initialization
(void)is_framebuffer_resized;; // TODO: Actually use this parameter?
*window_handle = SDL_CreateWindow("RedScarfEngine", 1024, 768, SDL_WINDOW_VULKAN);
if (NULL == *window_handle) {
SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Window context creation failed");
return RSE_ERROR_INTERNAL_ERROR;
}
return RSE_ERROR_NO_ERROR;
}
rse_err_t window_loop(struct graphics_context_t* context)
{
uint8_t done = 0;
SDL_Event event;
while (0 == done) {
while (SDL_PollEvent(&event)) {
if (SDL_EVENT_QUIT == event.type) {
done = 1;
}
}
draw_frame(context);
}
vkDeviceWaitIdle(context->vulkan_handles.device);
return RSE_ERROR_NO_ERROR;
}
void window_terminate(SDL_Window* window_handle)
{
SDL_DestroyWindow(window_handle);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}