Files
RedScarfEngine/graphics/shaders/shader.frag
T
Piotr Krygier 548ed57969 Add textures
Textures supported
2023-10-03 09:00:02 +02:00

14 lines
456 B
GLSL

#version 450
/* Each time texture count is changed this value also need to change. I have to fix it somehow. */
layout(binding = 1) uniform sampler2D texSampler[1];
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 2) in flat uint instanceTextureId;
layout(location = 0) out vec4 outColor;
void main() {
outColor = vec4(fragColor * texture(texSampler[instanceTextureId], fragTexCoord).rgb, 1.0);
}