Files
RedScarfEngine/graphics/rse_graphics.hpp
T
Piotr Krygier 6a09350902 Split vulkan_base into smaller units
Closes #30. This is a basic refactoring of the graphics module, so
everything won't be in single file.
2023-03-29 09:41:04 +02:00

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677 B
C++

#ifndef RSE_GRAPHICS_HPP
#define RSE_GRAPHICS_HPP
#include <cstdint>
#include "src/vulkan_commons.hpp"
namespace rse::graphics
{
class RseGraphics {
public:
RseGraphics();
RseGraphics& operator=(const RseGraphics&) = delete;
RseGraphics(const RseGraphics&) = delete;
/**
* @brief Initialize graphics module, runs main loop and deinits everything, when interrupted
*
* @return uint8_t 0 on success.
*/
uint8_t graphics_run(void);
private:
/* Hold vulkan state. It is modified by function initializing and communicating with Vulkan API */
vulkanbase::VulkanState vulkan_state;
};
} // namespace rse::graphics
#endif