954876549d
There was a code, where id for something was u32, and u16 for other things. I have created a typedef to fix that Signed-off-by: Piotr Krygier <piotrkrygier@everyonecancode@xyz>
60 lines
1.8 KiB
C
60 lines
1.8 KiB
C
/**
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* @file mesh_controller.h
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* @author Piotr Krygier (piotrkrygier@everyonencancode.xyz)
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* @brief Graphics context for Red Scarf Engine
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* @version 0.1
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* @date 2025-09-23
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*
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* @copyright Copyright (c) 2025
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*
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*/
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#include <SDL3/SDL_log.h>
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#include <stdbool.h>
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#include <string.h>
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#include "src/graphics_context.h"
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#include "src/vulkan_commons.h"
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#include "utilities/commons.h"
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#include "utilities/entity.h"
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#include "utilities/errors_common.h"
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#include "vulkan_buffers.h"
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rse_err_t mesh_create(struct graphics_context_t* context,
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struct vertex_t* vertices,
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uint16_t* indices,
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size_t vertices_count,
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size_t indices_count,
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rse_id_t* mesh_id)
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{
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rse_err_t status = RSE_ERROR_NO_ERROR;
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if (mesh_id == NULL) {
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SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Provided mesh id handle is NULL");
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return RSE_ERROR_NULL_POINTER;
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}
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*mesh_id = context->mesh_data.mesh_count;
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if (context->mesh_data.mesh_count > MAX_MESH_NUMBER) {
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SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Could not allocate new mesh, reached maximum.");
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return RSE_ERROR_INTERNAL_ERROR;
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}
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STATUS_CHECK(add_vertices(context, *mesh_id, vertices_count, vertices, indices_count, indices));
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context->mesh_data.mesh_count++;
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return status;
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}
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rse_err_t mesh_create_instance(struct graphics_context_t* context,
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entity_t entity,
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struct instance_data_t instance_data)
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{
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if (context->mesh_data.mesh_bucket[entity].instances_count >= MAX_INSTANCE_NUMBER) {
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SDL_LogCritical(SDL_LOG_CATEGORY_GPU, "Could not allocate new mesh, reached maximum.");
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return RSE_ERROR_INTERNAL_ERROR;
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}
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return mesh_add_instance(context, entity, &instance_data);
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}
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