Files
RedScarfEngine/graphics/rse_graphics.hpp
T
Piotr Krygier bf31b96a2e Add my own math library
GLM works only for C++ and I plan on moving to back to C. There is
a C port, but it would be good for me to figure out vertex math myself.
Hence, my own library has been created.
2023-08-10 09:43:26 +02:00

33 lines
752 B
C++

#ifndef RSE_GRAPHICS_HPP
#define RSE_GRAPHICS_HPP
#include <cstdint>
struct VulkanState;
namespace rse::graphics
{
class RseGraphics {
public:
RseGraphics();
~RseGraphics();
RseGraphics& operator=(const RseGraphics&) = delete;
RseGraphics(const RseGraphics&) = delete;
/**
* @brief Initialize graphics module, runs main loop and deinits everything, when interrupted.
* This has to been run AFTER all scene objects have been already created.
*
* @return uint8_t 0 on success.
*/
uint8_t graphics_run(void);
private:
/* Hold vulkan state. It is modified by function initializing and communicating with Vulkan API */
VulkanState* vulkan_state;
};
} // namespace rse::graphics
#endif