148 lines
6.2 KiB
C
148 lines
6.2 KiB
C
#include "rse_graphics.h"
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#include "descriptor_builder.h"
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#include "graphics_context.h"
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#include "math.h"
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#include "mesh_controller.h"
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#include "pipeline_builder.h"
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#include "utilities/commons.h"
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#include "utilities/errors_common.h"
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#include "utilities/localization.h"
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#include "utilities/logger.h"
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#include "vulkan_base.h"
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#include "vulkan_commons.h"
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#include "window.h"
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struct rse_graphics_context_t
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{
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struct graphics_context_t* context;
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};
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rse_err_t rse_graphics_init(struct rse_graphics_context_t** context)
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{
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rse_err_t status = RSE_ERROR_NO_ERROR;
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struct rse_graphics_context_t* ctx_ptr = NULL;
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if (*context != NULL) {
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LOGF(_("Graphics already initialized!\n"));
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return RSE_ERROR_ALREADY_INITIALIZED;
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}
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rse_malloc(*context, sizeof(struct rse_graphics_context_t));
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ctx_ptr = *context;
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rse_malloc(ctx_ptr->context, sizeof(struct graphics_context_t));
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rse_memset(ctx_ptr->context, 0, sizeof(struct graphics_context_t));
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STATUS_CHECK(window_init(&ctx_ptr->context->window_handle, &ctx_ptr->context->is_framebuffer_resized));
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STATUS_CHECK(init_vulkan(ctx_ptr->context));
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return status;
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}
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void rse_graphics_test_function(struct rse_graphics_context_t* rse_context)
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{
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struct graphics_context_t* context = rse_context->context;
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// rse_err_t status = RSE_ERROR_NO_ERROR;
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uint16_t tex_id_2 = 0;
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size_t ubo_index = 0;
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size_t sampler_index = 0;
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struct pipeline_t* pipeline = NULL;
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struct descriptor_set_list_t* descriptor_set_list;
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struct descriptor_set_handle_t* descriptor_set_handle;
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struct pipeline_infos_list_t* pipeline_infos = NULL;
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// status = load_texture_from_file("../../test_image.jpg", &tex_id_2);
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// if (status != RSE_ERROR_NO_ERROR) {
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// LOGE("Failed to do something. Check error messages. Error: %d", status);
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// return;
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// }
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// fonts_initialize();
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// FIXME: Temporary array of vertices, for testing purposes
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struct vertex_t vertices[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 0.0f, 0.0f}, {0.0f, 0.0f}},
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{{0.5f, -0.5f, 0.0f}, {0.0f, 1.0f, 0.0f}, {1.0f, 0.0f}},
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{{0.5f, 0.5f, 0.0f}, {0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}},
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{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
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struct vertex_t vertices2[] = {{{-0.5f, -0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f}},
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{{0.5f, -0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 0.0f}},
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{{0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {1.0f, 1.0f}},
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{{-0.5f, 0.5f, 0.0f}, {1.0f, 1.0f, 1.0f}, {0.0f, 1.0f}}};
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// FIXME: Temporary array of vertices, for testing purposes
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uint16_t indices[] = {0, 1, 2, 2, 3, 0};
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uint16_t mesh_id = create_mesh(context, vertices, indices, 6, 6);
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create_mesh_instance(
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context, mesh_id,
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(struct instance_data_t){{0.0f, 0.0f, 2.4f}, {0.0f, 0.0f, math_deg_to_radians(45.0f)}, 1.0f, tex_id_2});
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create_mesh_instance(
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context, mesh_id,
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(struct instance_data_t){{-0.5f, 0.0f, -1.0f}, {0.0f, 0.0f, math_deg_to_radians(10.0f)}, 1.0f, tex_id_2});
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mesh_id = create_mesh(context, vertices2, indices, 6, 6);
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create_mesh_instance(
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context, mesh_id,
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(struct instance_data_t){{2.0f, 1.0f, 0.0f}, {0.0f, 0.0f, math_deg_to_radians(0.0f)}, 1.0f, tex_id_2});
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// fonts_load_from_file("/usr/share/fonts/JetBrainsMonoNerdFont/JetBrainsMonoNerdFont-Medium.ttf");
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// print_text("Hello World!", (struct vec3_t){-1.0f, 0.0f, 0.9f}, 0.3f);
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/* Initialize pipeline */
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pipeline_builder_init(&pipeline);
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pipeline_add_shader_stage(context, pipeline, "../graphics/shaders/shader.vert.num", VK_SHADER_STAGE_VERTEX_BIT);
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pipeline_add_shader_stage(context, pipeline, "../graphics/shaders/solid_objects.frag.num",
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VK_SHADER_STAGE_FRAGMENT_BIT);
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pipeline_add_vertex_input_binding(pipeline, 0, sizeof(struct vertex_t), VK_VERTEX_INPUT_RATE_VERTEX);
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pipeline_add_vertex_input_binding(pipeline, 1, sizeof(struct vertex_t), VK_VERTEX_INPUT_RATE_INSTANCE);
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pipeline_add_vertex_input_attribute(pipeline, 0, 0, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct vertex_t, pos));
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pipeline_add_vertex_input_attribute(pipeline, 0, 1, VK_FORMAT_R32G32B32_SFLOAT, offsetof(struct vertex_t, color));
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pipeline_add_vertex_input_attribute(pipeline, 0, 2, VK_FORMAT_R32G32_SFLOAT, offsetof(struct vertex_t, tex_coords));
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pipeline_add_vertex_input_attribute(pipeline, 1, 3, VK_FORMAT_R32G32B32_SFLOAT,
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offsetof(struct instance_data_t, pos));
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pipeline_add_vertex_input_attribute(pipeline, 1, 4, VK_FORMAT_R32G32B32_SFLOAT,
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offsetof(struct instance_data_t, rot));
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pipeline_add_vertex_input_attribute(pipeline, 1, 5, VK_FORMAT_R32_SFLOAT, offsetof(struct instance_data_t, scale));
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pipeline_add_vertex_input_attribute(pipeline, 1, 6, VK_FORMAT_R32_UINT,
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offsetof(struct instance_data_t, texture_id));
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pipeline_add_dynamic_state(pipeline, VK_DYNAMIC_STATE_VIEWPORT);
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pipeline_add_dynamic_state(pipeline, VK_DYNAMIC_STATE_SCISSOR);
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VkSampler sampler = VK_NULL_HANDLE;
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create_sampler(context, sampler);
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descriptor_add_set(descriptor_set_list, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_VERTEX_BIT, NULL);
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descriptor_add_set(descriptor_set_list, 1, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1,
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VK_SHADER_STAGE_FRAGMENT_BIT, sampler);
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descriptors_build(context, descriptor_set_list, descriptor_set_handle);
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add_pipeline(context, pipeline, &pipeline_infos);
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build_pipelines(context, pipeline_infos);
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// TODO: Add a shader for text rendering
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// pipeline_add_shader_stage("../graphics/shaders/on_screen_text.frag.num", VK_SHADER_STAGE_FRAGMENT_BIT);
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}
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rse_err_t rse_graphics_run(struct rse_graphics_context_t* rse_context)
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{
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rse_err_t status = RSE_ERROR_NO_ERROR;
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struct graphics_context_t* context = rse_context->context;
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STATUS_CHECK(run_vulkan(context));
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STATUS_CHECK(window_loop(context));
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deinit_vulkan(context);
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window_terminate(context->window_handle);
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return status;
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}
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