Files
RedScarfEngine/shaders/shader.vert
T
Piotr Krygier 34665e1c2e Change vertex buffer handling
Previously vertex data was only in shaders. I have removed it from there
and put hardcoded vertex data into cpp source code.
2022-12-14 14:16:30 +01:00

11 lines
222 B
GLSL

#version 450
layout(location = 0) in vec2 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = vec4(inPosition, 0.0, 1.0);
fragColor = inColor;
}